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good graphical game engine ? (Forums : Suggestions : good graphical game engine ?) Locked
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Mar 9 2013 Anchor

I've been working on to create some 3D games, but the game engines are boring [Unity, UDK and CryEngine 3] So, if anyone knows a good graphical game engine, then PLEASE tell me, I searched through almost all the Computer and Games related websites, none worthy :P So, if anyone can suggest -DOWNLOADABLE- game engine, I'd really be pleased!

Mar 9 2013 Anchor

A warning for anyone considering to reply in length.
Level 1, joined March 9th.

Mar 9 2013 Anchor

what ?

Mar 9 2013 Anchor

Yeah, those are the best i guess... :P

Mar 9 2013 Anchor

Well if those seem boring then I making a game wont be much fun for you..
If you mean, just to showcase your 3D models then take a look at Marmoset engine

Mar 18 2013 Anchor

look here Moddb.com if you can find a good on there then you it probly dose not exzest

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Mar 19 2013 Anchor

engines are not really supposed to be fun you know..

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Apr 12 2013 Anchor

This one is my favorite: Indiedb.com

Just take a look at all the amazing games made with it: Indiedb.com

:thumbup:

May 1 2013 Anchor

all 3 engine you just listed can be use to make a large variety of games. What exactly do you mean when you say boring? if you mean the interface then you should try out some of the gamemaker softwares. I remember there is a fps game maker I used to play with a couple years back that's very easy to use and don't require any coding.

May 1 2013 Anchor

Unreal Engine

May 2 2013 Anchor

How about the "Ogre Engine" my Fav.Indie Game "Kenshi" is using it.
Ogre Engine has many Sample Demos you can Check out.

Edited by: Takanairo

May 10 2013 Anchor

Torque engine.. open source so you can modify it to do what you want.
Hero engine- never played with it actually but figured lets add it to the list.
Unity Plugins like ratspell &ork orkashi rpg.
Udk has plugins as well such as rts,fps and other user made content.

alternately make your own 'fun' engine.. then sell it or market it dont forget to support your community
make sure your product wont break by the millions of freaks trying to break it in varietys of horrible ways.
make sure your engine wont fail if people try combinations of all manner of options available...like multiple particle spawns
as physics testing is involved with thousands of 200million poly units rendering on the screen,400 files being written to the back buffer and some I/O steream occuring all at the same time.
... oh and one more thing please dont charge for it .. I just hate paying for quality products... so perhaps make a limited version and expanded version so we all can make huge endless games .. oh wait the first 3 you mentioned already do this.

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May 16 2013 Anchor

If your just learning, why not do a 2D game in Gamesalad or Stencyl? They are pretty limited compared to the game engines you are trying to use and can't really do 3D but you can create your first basic game in an evening and you still learn the basics of 'code logic' without having to get 'bored' while you learn the harder programs.

May 16 2013 Anchor

IndieGameDesigner wrote: If your just learning, why not do a 2D game in Gamesalad or Stencyl? They are pretty limited compared to the game engines you are trying to use and can't really do 3D but you can create your first basic game in an evening and you still learn the basics of 'code logic' without having to get 'bored' while you learn the harder programs.


I have to agree, best to start out with something simpler to see if this is right for you. Most 3D Artists started out learning the basics. If you still feel adamant about sticking with the 3D route, try some modding first. Unreal Editor seems to be the go-to approach, and there are people still making Skyrim and Fallout mods.

There was a pretty cheap 3D game maker out there, but I think that company ran out of business not to long ago.

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