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GOOD GOD 6 million polys!!! | Locked | |
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Apr 1 2004 Anchor | |
It has been anounced by Epic, (this wasnt said on April 1) that the Unreal 3 gfx engine is going for UNreal gfx also, 6000000 max polys for model, to create THE MOST REALISTIC LOOKING game ever created, this is gonna be a 8 discer! It will be released beginning of 06 |
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Apr 1 2004 Anchor | |
It's hype for now Don't believe ANY engine crap till a demo or a few unalterated shots are released. I think Epic are selling themselves out now with hype -- < insert subject games here >
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Apr 1 2004 Anchor | |
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Apr 1 2004 Anchor | |
what about that game stalker, what would there poly count be t looks damn real -- Nothing. |
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Apr 1 2004 Anchor | ||
If it's as good as Unreal 2, I won't be buying it. |
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Apr 1 2004 Anchor | |
Besides, why have millions of polys when you can have normal maps on 3000 poly models 60000000 sounds like a number unintelligentilly farfetched from nowhere anyway, hype, hoax, etc. Besides, it's unneccessary. - Edited By CheapAlert On Thu 1st, Apr 2004 @ 1:19:15pm -- < insert subject games here >
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Apr 1 2004 Anchor | |
BECOSI S KEWL -- Nothing. |
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Apr 1 2004 Anchor | ||
is there an editor that supports 1 million? |
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Apr 1 2004 Anchor | |
i dont think id put my computer through that kind of stress -- Nothing. |
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Apr 1 2004 Anchor | |
Apr 1 2004 Anchor | ||
well, stalker is a good example of a game that hasn't got models with freakin big polys, which looks freakin realistic and runs freakin fast
it reminds me of "I NEED HELP PLZ" -- |
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Apr 1 2004 Anchor | |
Quake1 is pretty unlimited. Imagine the years it would take for games to produce with this and all that labor, its a waste of technology. -- < insert subject games here >
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Apr 1 2004 Anchor | ||
and btw, the game will be the most realistic looking game ever created, but who cares about the gameplay?:P -- |
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Apr 1 2004 Anchor | |
What Im thinking here, is that everything in this game will be modeled buildings, terrian, everything...even high poly rodents! -- snetErz.com - Web Design |
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Apr 1 2004 Anchor | |
If they focus all about graphics now, I'd bet the game would suck. UT2k4 is all fine and dandy because gfx wasn't a serious concern with their hype Game before glitz, dammit - Edited By CheapAlert On Thu 1st, Apr 2004 @ 4:26:59pm -- < insert subject games here >
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Apr 1 2004 Anchor | ||
If it was me id concentrate (on the gfx side) on the textures for the maps cos hich res textures look far better on maps than high poly maps also they runs smoother on my little pc of mine -- ------------------/ Joint-Team Leader and forum/web admin of the Half-life mod All Out War Visit it @ Alloutwar.co.uk |
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Apr 1 2004 Anchor | ||
Looks like finding modellers for mods would become a little more difficult. --
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Apr 1 2004 Anchor | ||
Actually, the engine can cope with 6 million pollys and they said the model was 6mil but they showed a 6000 poly model version of it that looks just as realistic due to the DX effects and lighting. -- Why wont it save me? |
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Apr 2 2004 Anchor | |
*ahem* For more information |
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Apr 2 2004 Anchor | |
we dont need such a high polycount to make something real :/ -- _______________ |
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Apr 2 2004 Anchor | |
The studio that made Unreal 2 have been closed down. I think its still along way off before we have a real confirmation that 6 mil polys will be used. Besides, graphics are getting to a point were we won't see the difference in poly counts. |
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Apr 2 2004 Anchor | |
screw bump mapping, im going to model in my bumps! -- ___________________________
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Apr 2 2004 Anchor | ||
how about modeling your bumps -- ------------------/ Joint-Team Leader and forum/web admin of the Half-life mod All Out War Visit it @ Alloutwar.co.uk |
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Apr 2 2004 Anchor | |
Well, needing to hype 6,000,000 polys sounds like a case of eyecandy concentration. Besides, most engines can handle such high polycount by many many objects (darkplaces quake and their 10,000 knights) but the problem is, is handling the physics/code for each. Still, if a game concentrates on GFX, it's lost it's definition of being a game. -- < insert subject games here >
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Apr 2 2004 Anchor | |
100% true -- _______________ |
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