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GOOD GOD 6 million polys!!! (Forums : PC Gaming : GOOD GOD 6 million polys!!!) Locked
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Cory_the_Gargoyle
Cory_the_Gargoyle Gangsta Gargoyle
Apr 1 2004 Anchor

It has been anounced by Epic, (this wasnt said on April 1) that the Unreal 3 gfx engine is going for UNreal gfx also, 6000000 max polys for model, to create THE MOST REALISTIC LOOKING game ever created, this is gonna be a 8 discer! It will be released beginning of 06

leilei
leilei The person who doesn't like anything
Apr 1 2004 Anchor

It's hype for now :| Don't believe ANY engine crap till a demo or a few unalterated shots are released.

I think Epic are selling themselves out now with hype

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jacksonj04
jacksonj04 Over 9000
Apr 1 2004 Anchor

and who will model using anywhere near that number?

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chis
chis Old man.
Apr 1 2004 Anchor

what about that game stalker, what would there poly count be O_o t looks damn real

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Nothing.

Apr 1 2004 Anchor

If it's as good as Unreal 2, I won't be buying it.

leilei
leilei The person who doesn't like anything
Apr 1 2004 Anchor

Besides, why have millions of polys when you can have normal maps on 3000 poly models :|

60000000 sounds like a number unintelligentilly farfetched from nowhere anyway, hype, hoax, etc. Besides, it's unneccessary.

- Edited By CheapAlert On Thu 1st, Apr 2004 @ 1:19:15pm

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chis
chis Old man.
Apr 1 2004 Anchor

BECOSI S KEWL

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Nothing.

Apr 1 2004 Anchor

is there an editor that supports 1 million?

chis
chis Old man.
Apr 1 2004 Anchor

i dont think id put my computer through that kind of stress :paranoid:

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Nothing.

Krycha
Krycha ♥♥♥
Apr 1 2004 Anchor

I think the only matter is system specs (RAM!) and the limits of the engine that you model for.. but I can be wrong.

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Mod DB 1337 Polsky Man™ /// still here, lurking!
User Posted Image |User Posted Image

Apr 1 2004 Anchor

well, stalker is a good example of a game that hasn't got models with freakin big polys, which looks freakin realistic and runs freakin fast :)

...6000000 max polys for model, to create THE MOST REALISTIC LOOKING game ever created, this is gonna be a 8 discer! It will be released beginning of 06


it reminds me of "I NEED HELP PLZ" ;)

leilei
leilei The person who doesn't like anything
Apr 1 2004 Anchor

Quake1 is pretty unlimited.

Imagine the years it would take for games to produce with this and all that labor, its a waste of technology. :|

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Apr 1 2004 Anchor

and btw, the game will be the most realistic looking game ever created, but who cares about the gameplay?:P

Spector
Spector WWIII
Apr 1 2004 Anchor

What Im thinking here, is that everything in this game will be modeled buildings, terrian, everything...even high poly rodents!

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leilei
leilei The person who doesn't like anything
Apr 1 2004 Anchor

If they focus all about graphics now, I'd bet the game would suck. UT2k4 is all fine and dandy because gfx wasn't a serious concern with their hype :|

Game before glitz, dammit

- Edited By CheapAlert On Thu 1st, Apr 2004 @ 4:26:59pm

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Apr 1 2004 Anchor

If it was me id concentrate (on the gfx side) on the textures for the maps cos hich res textures look far better on maps than high poly maps also they runs smoother on my little pc of mine

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Apr 1 2004 Anchor

Looks like finding modellers for mods would become a little more difficult.

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User Posted Image

Apr 1 2004 Anchor

Actually, the engine can cope with 6 million pollys and they said the model was 6mil but they showed a 6000 poly model version of it that looks just as realistic due to the DX effects and lighting.

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RatoN
RatoN We're going to the Winchester
Apr 2 2004 Anchor

*ahem* For more information

Gamespot.com

T-RonX
T-RonX Warm Milk
Apr 2 2004 Anchor

we dont need such a high polycount to make something real :/

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ShortCutMan
ShortCutMan ♥ Pure ♥ Bred ♥ Geek ♥
Apr 2 2004 Anchor

40ozFreak wrote: If it's as good as Unreal 2, I won't be buying it.

The studio that made Unreal 2 have been closed down. :P

I think its still along way off before we have a real confirmation that 6 mil polys will be used. Besides, graphics are getting to a point were we won't see the difference in poly counts.

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PsychoFarmer
PsychoFarmer modDB King
Apr 2 2004 Anchor

screw bump mapping, im going to model in my bumps!

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User Posted Image

Apr 2 2004 Anchor

PsychoFarmer wrote: screw bump mapping, im going to model in my bumps!

how about modeling your bumps

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sniper_ali2003-/
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Joint-Team Leader and forum/web admin of the Half-life mod All Out War

Visit it @ Alloutwar.co.uk
Happy Browsin'

leilei
leilei The person who doesn't like anything
Apr 2 2004 Anchor

Well, needing to hype 6,000,000 polys sounds like a case of eyecandy concentration. Besides, most engines can handle such high polycount by many many objects (darkplaces quake and their 10,000 knights) but the problem is, is handling the physics/code for each.

Still, if a game concentrates on GFX, it's lost it's definition of being a game.

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T-RonX
T-RonX Warm Milk
Apr 2 2004 Anchor

100% true :thumbup: :)

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