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Good 2D game (Forums : 2D Graphics : Good 2D game) Locked
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Mar 24 2012 Anchor

Hi im bharu and i had a question in midn
do all good games have to 3D or can a 2D PC game also become a hit ?

Mar 24 2012 Anchor

...Is this a joke or not? I can't tell.

If it is a joke, no, because 3D games have a whole extra D.

If not a joke, yes. See Castle Crashers, Space Pirates and Zombies, Binding of Issac, Angry Birds, Plants vs Zombies, Puzzle Quest and so on.

Nightshade
Nightshade Senior Technical Artist
Mar 27 2012 Anchor

2D or 3D does not matter at all I would say.
All that matters is gameplay and the fun-factor. If you have some great game mechanics, spiced up with a kickass graphical theme then it doesn't matter if it's 2D or 3D.

Remember that some of the most legendary games of all times are 2D:
Mario, Tetris, Megaman, Zelda - the list goes on for eternity: just look at the 80's and 90's
And 2D games are not dead because it's 2012. Just look at games such as Angry Birds, or the incredibly clever 2D puzzle platformer "Braid". Now Braid kicked some serious ass: it got nominated for tons of different awards - and even won a few. It's one of the best games I've played during the last few years.

But, you should know that the development time for a 3D game is much longer than for a 2D game because of the longer pipeline and the increased technical difficulty. So if your idea can fit onto just 2 dimensions then go with 2D.

Edited by: Nightshade

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Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

Apr 5 2012 Anchor

I agree !!
If you want to create a game, your first game, better start it in 2D.
2D graph is much easier to do.
2d backgrounds with tiles are easier.
2d animation is easier too (just sprite sheets).
2d levels are easier to design.
2d collision handling is easier.
Handling camera is easier.
...

Nightshade
Nightshade Senior Technical Artist
Apr 5 2012 Anchor

And dev times are MUCH shorter...

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Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

Apr 9 2012 Anchor

I am not care so much whether the game is 3D or 2D,all player are like games which are funny and unique.

Apr 10 2012 Anchor

matfrem wrote: I agree !!
If you want to create a game, your first game, better start it in 2D.
2D graph is much easier to do. depends on the style, if its isometric animating them can be a real pain (hence why most 2D games in the 1990s opted for pre-rendered 3D)
2d backgrounds with tiles are easier. Not really 2D exclusive, its still possible to do modular scenery in 3d games (Which is tiled models).
2d animation is easier too (just sprite sheets). Not necessarily, 3D can be easier to animate, but Rigging is a bitch ;), if its something like a car or a very basic character it'd actually be fairly easy to do it in 3d. Really comes down to perspective, if its Oblique or Orthographic then you'll be fine if its perspective or isometric though it can get tricky.
2d levels are easier to design.
2d collision handling is easier.
Pathfinding is a hell lot easier
UI Interactions are easier

Handling camera is easier.
...

My advice on what you've said is in red Mat.

As for the OP.

Personally though I'm a fan of combining both, or creating what is known as 2.5D/Pre-Rendered 3D. Its an inexpensive way to fake 3d and the results in many cases look better than their hand drawn counterparts. Its not necessarily about which is better to use but rather what tools you're most confident with.. So try to use the workflow that best suits your strengths and go from there.

Someone wrote: And dev times are MUCH shorter...


Engine and programming wise hell yes. Art wise I don't know because with 2D it can start to get along the lines of how ambitious you want to be with the style. If you're doing hand drawn backgrounds that can take just as much time as a 3D attempt. This is coming from my own personal experience. In the past we've always been more inclined to mix 3D and 2D.

Edited by: formerlyknownasMrCP

Nightshade
Nightshade Senior Technical Artist
Apr 10 2012 Anchor

One solution to isometric 2D-animation is to first build ýour character (or other asset) in 3D, animate it and then use render screenshots of said model which you post-process in Photoshop. Or you just use them as a guide for your from-scratch drawings.

Edited by: Nightshade

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Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

May 14 2012 Anchor

I think the more complex games use 3D, but 2D isn't that bad at all I think. As someone said earlier, I think it's best to start in 2D and do 3D later since it costs so much work.

Jul 11 2012 Anchor

well there are so many 2d games are available in the market .but as we all know that technology is growing day by day and the 3D games are also....

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