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Getting dooms to work on my computer. (Forums : Support : Getting dooms to work on my computer.) Locked
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Nov 11 2016 Anchor

Hello, and thanks ahead of time.

I recently found my old doom games while cleaning the attic a few days ago, and I just had to play them, so I installed them but they would not allow me to play; a message saying "The program can't start because DPLAY.dII us missing from your computer." I am not good at all with computers, and at that point I had no idea what to do, so that is why I am asking for help, if I am understanding the message correctly all I need is to get DPLAY.dII for doom to work, but I don't know how to do that. Any help at all would be greatly appreciated.

Thanks,

Vladimir.

P.S.

If doom will work again I would like to get the Brutal Doom mod on there, how would I go about doing that?

Also, I don't know if it would make any difference, but the dooms I am trying to install are the Final Doom, The Ultimate Doom, and Doom 2.

Nov 12 2016 Anchor

I'm guessing you're trying Doom95. You need a more modern Doom engine. Since you're interested in Brutal Doom, you need the Brutal Doom files: Moddb.com

and a modern Doom engine: Gzdoom.drdteam.org

You can just install those to any folder you want (same folder) & copy your Doom/Doom2/Plutonia/TNT wad's to the same folder. Running GZDoom.exe will give you the choice of what game you want to play from all 4. To play Brutal Doom, drag/drop the "brtualv20.pk3" file to the GZDoom.exe file in Explore and it will apply that to the Doom game you choose to play. :)

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Nov 12 2016 Anchor

I did that, and now it is telling me

OS: Windows NT (NT 10.0) Build 14393

M_LoadDefaults: Load system defaults.
Using program directory for storageExecution could not continue.Cannot find gzdoom.pk3

or if I click on the short cuts for doom itself it tells me Doom 95 was unable to access the video card- Check your direct x installation.

If it isn't one thing its another, hopefully you will know what I can do, thanks for getting me this far.

Nov 13 2016 Anchor

gzdoom.pk3 is included with gzdoom. you must not of unzipped all of the contents.

I'd say just delete doom.exe/doom2.exe/doom95.exe. They don't work any more.

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Nov 13 2016 Anchor

Ok, I will try that.

I did not find doom.exe or the others, I guess they weren't on my computer in the first place, but I deleted DPLAY.

I unzipped the contents and now this is what it is telling me:

OS: Windows NT (NT 10.0) Build 14393

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/Michael/Downloads/gzdoom-bin-2-2-0/gzdoom.pk3, 620 lumps
adding ./plutonia.wad, 2984 lumps
I_Init: Setting up machine state.
CPU speed: 3293 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Family 6, Model 42, Stepping 7
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
DECORATE parsing took 30.55 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Warning: 'Object' is freed outside the GC process.Execution could not continue.R_OPENGL: OpenGL driver not accelerated!

Also it says Final Doom Plutonia Experiment at the top of the window.

So I guess I need Open GL now? Either way it seems like progress is being made and I thank you for that.

or if I click on the shortcut for gzdoom, and don't go into the folder to open it, it still tells me

OS: Windows NT (NT 10.0) Build 14393

M_LoadDefaults: Load system defaults.
Using program directory for storageExecution could not continue.Cannot find gzdoom.pk3

Turns out I did not unzip, not sure what I did, but I went back and unzipped again and now doom works. I cant get Brutal doom to work though, I did what you said and a message poped up saying:

Script error, "brutalv20b.pk3:blood.txt" line 610:
Expected ',', got 'l'.

Any ideas on that?

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