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Game Development Seeks texture artists. (Forums : Recruiting & Resumes : Game Development Seeks texture artists. ) Locked
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Jun 19 2010 Anchor

Hello Mod DB

I'm graeme and i need your help! I'm looking for you top guns of the skinning world :P Although the skins of these models will be quite simple they need to be stop on and styled and lightly textured. There will be about 200 characters to skin and long term involvement is required. Please keep this in mind. We have put together a Grade A team here. This is your chance to step up to the plate :)

Anyways! read on and delve in.

Team name:

EGO Studios

Project name:

I zombie

Brief description:

Stick it to the man and over run his city! ‘I Zombie’ puts you in the shoes
of Campbell. After a hard day's work at the city morgue, where he was given his
final warning for trying to film his B movie on government time, Campbell sets
off home angry and hungry. Tucking in to his unfinished lunch on the subway, he
unfortunately finds the bramble chutney in his sandwich has been mixed up at the
morgue with something a little more sinister! Now he's the source of all things
zombie-ish and in the centre of his very own horror film!

‘I Zombie’ is a RTS style puzzle/management game where you plot and lay plans
to take over the city by eating the brains of others and grooming your zombie
hoard. However, it's not all roses being a zombie. You are far from safe in the
urban jungle as everyone from 'Have A Go Heroes' to 'Zealous Religious Nutters'
come looking for some payback! And that’s even before the government wakes up
and smells the brain juice!

Campbell has his work cut out for him to keep his simple minded new chums
from meeting another untimely demise.
.

Target aim:

Freeware plain and simple. Goal is to 'finish it'

Compensation:
Nope. Sorry we are all in the same boat, this is a freeware project. plain
and simple.

Technology:

platform PC. language, C++ 3D engine (Ogre3D) and sound engine (Fmod)

Talent needed:

3d modellers - There will be a high level of 'simple' models to be done in a
cartoon fashion. Please take a good look at the reference materials and see if
it fits your style. There is a lot of models to produce in time but for now we
are only looking for about 4 for the first milestone test.

Should be able to commit long term, with high level work.

Game should be on a poly level par with torchlight, approaching 1000 entities
active on 1 level. Iso camera with limited tilt.

Animators - I would like a animation student or similar to do all the
animation. Someone who has studied motion extensively - as the models will be
simple. So expressive and outlandish animation will bring the world alive.

Texture Artist - Looking for a very comic book/holy cow batman thing
happening so looking for 1 man to handle this so everything is uniform and sexy.
Also to skin/reskin items/models. This will include fx in the manor of cell
graphics (see example in XIII for the game cube)

Team structure:

Graeme Patrick (BaHons) - Concept Artist/Sculptor/3d modeler/flash
animation
Programmers - Olivier Vaillancourt - Secured (Game Credited Pro &
lecturer)
3d modelers - In talks
Texture Artist - needed
Animator - needed
Musical Genius - Philippa Nelson (BAHons) - Secured
Webmaster - Secured

Website:

In Development

Contacts: via PM

Previous Work by Team:

Although I haven't struck out to do the likes of this before I have worked on
and still work on UFO:CF (x-com remake) and I have lead teams of people on
projects on a freelance capacity many times (I'm a freelance model maker as a
job for about 5 years now.)

Olivier's credits can be seen here -

The Lord of the Rings: Conquest (2009), Electronic Arts, Inc.
Iron Man (2008), SEGA of America, Inc.
Disney's Kim Possible: Global Gemini (2007), Buena Vista Games, Inc.
Drake & Josh: Talent Showdown (2007), THQ Inc.
High School Musical: Makin' the Cut (2007), Disney Interactive Studios

Additional Info:

You will be required to sign a release contract for all work provided. This
is a must point, if you are not willing to do this then I'm sorry we can't play
together This is just to give me the legal
right to use your work for the game - I wouldn’t own it just have the right to
use it. You will retain the ownership and then everyone knows where they stand -
no gray areas.

The game may contain tasteless non-sense like unashamedly big breasted women,
slakeless bloody sugar fueled zombie hoards and stereotypes throughout. Pulp
Culture references and the odd groan worthy crap joke will pop up hopefully.

Initially the goal is to create a test set that will showcase and test the
mechanics for the game. I'm not looking for a finished game by any means at this
stage, the priority goes to programmers to find a working and well functioning
solution to the response system in the game. There will be a high volumes of
models in play at any one time which should be taken into account. A mock up of
what the structure of the game may look like is below. And please read through
the added word Doc as it contain most of the logic reaction system ideas.

3d models are simple and cartoon styled - this is for higher rate of output
and reskining.

Reference materials

GAME BREAKDOWN, Mechanics etc - get your geek on and dive in to the chewy
bits.

Due to restrictions placed by the forum please request via PM artwork and game breakdown.

the style of a cartoon nature.

Mood and style - things that inspired me.

Name What is it? What I was looking at

Evil Genius Game style/humour/music
LOL Game Graphic style
Evil dead Films humour/horror factor
Shaun of the Dead Film Humour/horror factor
Spaced TV series Humour/cult referances
Dawn of the Dead Film Old school horror

If you like these things we should get on pretty well and will be on the same
page.

Concept Art will be on going for the Modelers to follow and give mood and
structure to the game.

Feedback:

Thanks for taking the time to read through - any feedback is welcome. I
understand the free aspect of this, we are all giving up time to produce this
game and are mostly professionals in our fields.

Kind Regards

Graeme.

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