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Game Audio: Technical Sound Designer/Composer (Forums : Recruiting & Resumes : Game Audio: Technical Sound Designer/Composer) Locked
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Aug 20 2011 Anchor

There's a thousand audio guys around every corner, what makes me any different?

Implementation.
I have experience with audio middleware such as FMOD and Wwise, and also engine based implementation with things like UDK and Kismet. I can make the sounds work in the game the way it was intended, helping not only the workflow of the audio programmer, but making sure the game sounds EXACTLY how we want it to.

Composition:
Any genre, any feel, whatever you need. I have a vast collection of instruments, both virtual and tangible, and can make the music that is right for your game.

Sound Design:
Your game needs sounds. Picking some stock scraps from sound libraries works great for some games, but if you are trying to stylize your game, or add depth, custom sounds can do that.

Compensation:
I do not work for free, no one should. However, if you are making a game, you should be expecting to make money, if even a little, from at least ad revenue. I won't be taking an unfair share. Get in touch with me and we'll talk about it.

Demo: BreckenHipp.com
Email: BreckenHipp@Gmail.com
Skype: BreckenHipp

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