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Fighting game platform | Locked | |
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Jun 3 2013 Anchor | ||
Hi all, wondering if I could get some thoughts regarding what might be an appropriate engine for our project. We are planning a 2d fighter with RPGish elements, therefore the program will need to be able to move quickly without chugging along or causing weird frame delays. |
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Jun 4 2013 Anchor | ||
For a fighter I would roll my own because I have specific tastes specifically with this genre. That said, MK9 was made with the unreal engine. So it's certainly viable to use one. I'm not so sure about LOVE. I havent used it much. |
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Jun 4 2013 Anchor | ||
We are using Construct 2. It's good for scripters who are designers using scripting langs and also makes use of javascript for core coding. Also exports to multiple platforms including Android/iOS. |
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Jun 4 2013 Anchor | ||
you:re using construct for a fighting game? |
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Jun 4 2013 Anchor | ||
Thanks for the tips everyone! |
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Jun 5 2013 Anchor | ||
It is built for 3D but that doesn't mean you can't do 2D with it. These days at the bottom level everything is 3D so it can be hardware accelerated. This library isn't out yet but it comes with a very robust 2D component, it will be out very soon though : |
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