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FGD, EXE, ETC | Locked | |
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Oct 3 2004 Anchor | |
I inserted a few enemies and allies from Opposing Force into the Half-Life FGD for my mod and saved it as finalrun.fgd I can insert the enemies and allies into the map, but when I compile it they don't show up. How do I fix this? Secondly Does anyone know how I can make a custom .EXE file or tell me how to make it so that Hammer will launch my actual mod and not just Half-Life? It has a tendency to launch only Half-Life and not my mod. This is my current Sub-Directory for my Mod If i'm missing anything please tell me. I also need to know how make a new logo .avi or change the existing Half-Life one. I thank you for any help you offer. P.S. even though it says mu mod is closed I decided to restart last week. -- If you can't beat them, arange to have them beaten. -George Carlin. AndyG |
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Oct 3 2004 Anchor | ||
FGDs are only used by WorldCraft/Hammer (the map editor). You still need to have the actual code for the new bad guys in your mod. --
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Oct 4 2004 Anchor | |
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Oct 4 2004 Anchor | |
I have the *.MDL files. where does the "actual code" come from? -- If you can't beat them, arange to have them beaten. -George Carlin. AndyG |
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Oct 4 2004 Anchor | ||
AndyG they are in the *.dlls but the *.dlls are like *.bsps cause they are compiled versions of sources. --
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Oct 4 2004 Anchor | |
So in other words I or someone else has to write a whole new code? If that's the case then someone else will have to do it cause I never learned anything on/for C++. Edited by (in order): Kriegmorder, Kriegmorder -- If you can't beat them, arange to have them beaten. -George Carlin. AndyG |
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Oct 4 2004 Anchor | |
The source code is in the HL SDK. -- < insert subject games here >
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