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Environment Concept Art Tutorial (Forums : 2D Graphics : Environment Concept Art Tutorial) Locked
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Jan 13 2011 Anchor

I've done a write up for a tutorial of this image. (Warning: Huge download)
I hope to give back to the indy / mod community and help increase the quality of concept art. I am available for concept work!

(Click link for tutorial)
Railgunlwt.deviantart.com

User Posted Image

Edited by: Spiffy664

Nightshade
Nightshade Senior Technical Artist
Jan 13 2011 Anchor

Looks great.
But that "UR FUCKED" text doesn't look like it belong at all :/

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Senior Technical Artist @ Massive - a Ubisoft studio
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Jan 13 2011 Anchor

well, text is too sharp for a spray, (or too big for a marker), it's also too dark and doesn't seem to react to light at all. so it really stands out.

other than that it looks awesome, and you certainly have a very good workflow.
i'm constantly having problems making such fast pieces since i always catch myself adding too much details and trying too hard to make the perpective look good etc.

Edited by: Blaze_K

Jan 13 2011 Anchor

odd that you'd guys would point out just the text - I had another layer (that one was set to multiply) but I accidentally merged it into the background while it was turnd off and never cared to fix the text, so yeah, it doesn't look that good.

However as concept art it serves its purpose, just the idea. This is kind of the point of the tutorial - where as the actual grafitti would be done by the texturing artist (and many variations of, for mapping) As while in perspective the current design serves no purpose to texturing (well, it could, but it would be a lot more effort to transform it flat, and it would pixelate quite a bit)

Anything, thanks for the comments

Blaze_K: I suggest working zoomed out to a small thumbnail size and get slightly bigger. That will keep you from detailing too early

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