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Doom 3 mod idea---Beyond the Prism | Locked | |
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Aug 26 2004 Anchor | ||
Hi all, this is a mod idea that popped into my head earlier. I think, well, it's pretty unique. If you're interested, PM me for the real unique part of the storyline...unfortunately the entire game is the storyline, there's no real backstory (a rarity I believe in this day and age of game modding, no offense to anyone ). NOTE: This is the actual beginning of the game, not a backstory. You play through this. Anyway, the game starts out with you, the player, as a space marine (keep reading). You're ship, while on it's regular patrol route. picked up a large object on radar, located in deep space near its location (please keep reading, I promise, it gets interesting). Suddenly, a faint scream is heard....the team assumes it was nothing....but it keeps getting louder and louder, closer and closer. It sounds like it's coming from behind them, but suddenly it's from in front, then all sides. The shadows on the walls start to move, coming alive in the dim light. Dancing around, they move silently. Suddenly, one shoots a long, black arm straight at a soldier. He is slammed up against the opposite wall. Shooting wildly, his shrill screams of agony can be heard echoing down the hallway, mixing with the constant report of gunfire as he tries to kill whatever it is that has him. Suddenly, he straightens up, and his chest is thrown outward. Uttering one last scream, a blue light explodes from his body, and the shadow recedes into the wall, leaving him to slump silently to the floor. Shocked, the team is gven order to open fire. They (and the player) begin to fire off at the walls, trying to kill whatever it is that hides upon them. Howveer, it soon proves that the shadows are impossible to hit, because as soon as a round approaches them, they dart off to another corner. A shadow of a hand passes over a marine's pistol hand. Grunting, he's unable to resist it as his arm is pulled quickly over to a fellow marines, discharging a round into it, and doing the same to him soon after. Eventually, all that's left is the player. Staggering, low on ammo and health, he is ordered to find his way back to the entry point. Running at full speed down a narrow corridor, his view shifts and staggers like the shadows on the wall (read: distortion effect). Suddenly, he hears the same screams approaching. They get closer and closer, until finally once again the shadows are on top of him. He fights desperately, but is soon overtaken, and falls. The view shifts as he falls to the ground, and when he hits the floor, the shadows slowly start to edge towards him, and his view fades to black. It stays like that for a few seconds, until the blackness is broken by a bright white light. It's blurry at first, but grows brighter and brighter, until finally everything comes into focus. The light is moved away and replaced by a smiling face. The player is told that he/she had taken a nasty fall, and had been sleeping in the infirmary for the past few days. And that's where the story that I can tell you ends. Reason for doing this: Reason for using Doom 3: Gameplay: Actually very little combat until 3/4 of the way into the game (with the exception of the first fight, of course). Sneaking and stealth. Horror/Psychological gameplay. A detailed and engaging storyline. If you're interested in doing this, IM me on AIM (gbhunknowntarget), MSN (unkown_target01@yahoo.com), or e-mail me at unknown_target01@yahoo.com. You can even PM me here Comments/questions/critisims? Please ask all questions that you want here, I'm open to answering anything |
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Aug 26 2004 Anchor | |
I AM VERY LOST. it sounds good though. was he telliported back in time or somthing -- "I may not know anything but at least I am smarter then 90% of the people out there." I just killed another form topic just by posting in it "It does not smell like it is going to kill me"-My Brother |
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Aug 28 2004 Anchor | ||
*bump* |
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Aug 28 2004 Anchor | |
NO BUMPAGE YOU SILLY NEWB!!1!!!1!one! jk kidding. looks good though its a bit hard to follow. - Edited By Evilfish On Sat 28th, Aug 2004 @ 1:52:30pm |
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Aug 28 2004 Anchor | ||
Lol, thanks It's explained further along, but since there's practically no backstory, and the entire game is the story, I can't tell you anything |
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