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| Designer seeks Science-Fiction game developers | Post Reply | |
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| Jan 28 2013, 2:45pm Anchor | ||
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Hello all My name is Pavlos Germidis, and I am a 3D/2D designer and game designer. I started working in the videogame world in the early 90s and worked in tiny, small and big studios in France until the early 2000s. I started as a 3D artist then did some art direction and game design. Later I did some freelancing in various fields. Today, I make boardgames, and collaborate with award-winning companies in the field. I am looking to be part of a serious team developing a science-fiction game. It may be hardcore, sci-fi, steam-punk, with mechs or aliens or in a cold-war setting, whatever, any universe has its riches. It may be a 4X, a space-sim, or an action game. I will take care of the graphics and design, and will gladly help in the game-design area if asked to. What I would like is that the team is serious about going all the way and likes to work as one -I myself work better with others. Please have a look at what I currently do in my profile or here: Take care and keep on playing ! Edited by: pavlosG |
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| Feb 6 2013, 1:11pm Anchor | ||
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Hi, Are you still looking for work? Thanks, |
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| Feb 7 2013, 2:51am Anchor | ||
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Nice stuff you have worked on. Would be nice to have someone like you, then again, we lack the momentum and any financial stuff. |
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| Feb 7 2013, 5:32am Anchor | ||
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Hai Pavlos Germidis, Really good to listen about your work.You had done a good job. |
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| Feb 8 2013, 5:18pm Anchor | ||
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Greetings Pavlos, Feel free to contact us at - exile.online@yahoo.com Exile-online.com |
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| Feb 18 2013, 3:38pm Anchor | ||
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Greetings to you all, Thank you all, I am happy you like my work! @MWinteringham : I am currently finishing a project, and I am available again, yes. I update my blog regularly, trying to explore new universes and integrate starships, creatures and war-machines in them. Check it out and see if you have a vision of a game that could coalesce with what I do (or could do!). I preferably seek 4X or space-simulations game developers for a controlled short-to-medium development period. But this is not exclusive. Pavlos |
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