Forum Thread
  Posts  
DeathScythe + TRON 2 GLOW (Forums : Pimpage & Posing : DeathScythe + TRON 2 GLOW) Locked
Thread Options
grOOvstEIn
grOOvstEIn Fumoffu
Apr 18 2004 Anchor

Click to enlarge:
User Posted Image

CG TRON 2 Style Glow implemented for the Half-Life engine + the DeathScythe mech. What do you think?

(From MechMod.)

- Edited By groovstein On Sun 18th, Apr 2004 @ 6:56:15pm

--

-

Cory_the_Gargoyle
Cory_the_Gargoyle Gangsta Gargoyle
Apr 18 2004 Anchor

looks nice, very nice, but the scythe should be green, Id also like to see a front shot

leilei
leilei The person who doesn't like anything
Apr 18 2004 Anchor

It's a pixel shader, not "tron 2 glow" :|

amazing things can be done in opengl though (I could do this in q1 if I had the working card)

- Edited By CheapAlert On Sun 18th, Apr 2004 @ 7:05:48pm

--

<  insert subject games here  >

TwinBeast
TwinBeast Full Metal Bionic Witch
Apr 18 2004 Anchor

Looks cool. I think player should be able to choose whatever color she/he wants. But if only one color, then green.

leilei
leilei The person who doesn't like anything
Apr 18 2004 Anchor

actually the scythe is green, HL has a crappy lighting system that lights even additive blended objects to its color, thats all.

--

<  insert subject games here  >

Apr 18 2004 Anchor

looks nice.. :|

//me wonders on gameplay aspects :confused:

leilei
leilei The person who doesn't like anything
Apr 18 2004 Anchor

Probably another dbz mod....

in gameplay ;O

--

<  insert subject games here  >

Thragg
Thragg aka dEcon
Apr 18 2004 Anchor

I heard it requires a good gfx card , so people will not good quiality or crappy cards will experience a dropped framerate, and probly not able to play. I suggested it to the mod im in, but was told exaclty this by the leader (Tarbash), who is a knowledgable C++ coder.

grOOvstEIn
grOOvstEIn Fumoffu
Apr 19 2004 Anchor

Oh the scythe is green, just like the original. It's just that map's lighting which makes it look yellowish. I'll post another pic from another map.

--

-

arvey-Haynos
arvey-Haynos ModDB Wickerman
Apr 19 2004 Anchor

scythe = good
light sabre = good

deathscythe = Ooo!

--

User Posted Image

grOOvstEIn
grOOvstEIn Fumoffu
Apr 19 2004 Anchor

Here's the pic as promised, DeathScythe rushing above the water. :0)

User Posted Image
(click to enlarge)

--

-

leilei
leilei The person who doesn't like anything
Apr 19 2004 Anchor

Thragg wrote: I heard it requires a good gfx card


Glow is just a pixel shader feature, and usually pixel shaders don't kill performance badly. Geforce3's can do this :o

--

<  insert subject games here  >

Apr 19 2004 Anchor

CheapAlert wrote:

Thragg wrote: I heard it requires a good gfx card


Glow is just a pixel shader feature, and usually pixel shaders don't kill performance badly. Geforce3's can do this :o


what kills preformance is the copying of the current frame buffer to texture. what also could hurt is the size of a single texture. this could hurt a lot if it's done very frame.

also i heard that ext NV_RECTANGLE will only work with Nvidia's drivers and from what i read the performance of NPOTD's are worse then drawing POTD textures and i can tell you copying 800x600 from the frame buffer to texture gives me a drop of roughly 10fps on my geforce4 TI and i'm using POTD textures.

crap, i forgot to ask:
grOOvstEIn, what is the minimum requirements for your mod?
Also, how many of you guys have a Nvidia Geforce3+?

- Edited By tarbash On Mon 19th, Apr 2004 @ 6:34:37pm

--

User Posted Image
--------------------------------------------------
Lead Programmer/Project Leader of Heist.
check us out, at our moddb profile

grOOvstEIn
grOOvstEIn Fumoffu
Apr 19 2004 Anchor

Tarbash wrote: crap, i forgot to ask:
grOOvstEIn, what is the minimum requirements for your mod?
Also, how many of you guys have a Nvidia Geforce3+?

- Edited By tarbash On Mon 19th, Apr 2004 @ 6:34:37pm


Geforce 1's and older can't utilize that method, so those cards won't be able to use that glow and pixel shading. I know 2 people on the team who have geforce 3's and this works perfectly well. This hardly affects your FPS too. Why? Because of the way it was coded in and the fact that everything is controlled by CVAR's. You have cvars to customize the number of blur steps that are rendered at each frame and also the amount of glow you want. So it's all in your hands. And if you have a really old card, there's even a cvar to turn off the effect completely. :)

- Edited By groovstein On Mon 19th, Apr 2004 @ 7:22:57pm

--

-

Dr_Zoidberg
Dr_Zoidberg Amirite?
Apr 19 2004 Anchor

@Gr00veh-Wow! Good job gr00venstein :D

@Cheapeh- Yes OpenGL rox0r j00 box0r O_o

--

I...I need about tree fiddy.

Apr 19 2004 Anchor

yeah, its controlled by a cvar but the effect is only visible on geforce3 and above. from what i know because of the texture sizes andwhat you said about geforce1mx, cards newer then that supports textures of the sizes, from gf1, 1024x1024 and above.

i'm not sure if it will work on geforce2.

oh yeah, groovestein can you tell mehow you guys got it to work with geforce2? unlessy ou are not doing the shader method.

anyways anyone who wants this in their mod or game, here is the tutorial:
Collective.valve-erc.com
another person did this:
Legion.gibbering.net looks like the same effect but no shaders.

- Edited By tarbash On Mon 19th, Apr 2004 @ 9:46:51pm

--

User Posted Image
--------------------------------------------------
Lead Programmer/Project Leader of Heist.
check us out, at our moddb profile

leilei
leilei The person who doesn't like anything
Apr 19 2004 Anchor

It won't work on a gf2. I tried in jedi academy :)

--

<  insert subject games here  >

Apr 19 2004 Anchor

it wont work on my gf2TI box.

--

User Posted Image
--------------------------------------------------
Lead Programmer/Project Leader of Heist.
check us out, at our moddb profile

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.