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David Hunter 4 Enters Production | Locked | |
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Jan 9 2004 Anchor | |
Hey all ! You can grab an early version of the design document at;this address All comments would be appreciated. The Ambershee Edit: Damn remote linking disablers! Second Edit: We've already found a writer, and I believe that we shall only be requiring the one. Only modeling positions are now open. Thanks - Edited By ambershee On Fri 9th, Jan 2004 @ 5:10:47pm |
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Jan 9 2004 Anchor | ||
I'm a bit curious here, having not been involved with ModDB long enough to see DH1 or DH2. What exactly is the David Hunter series? Also, why the diverse game structure? Further, do you have teams for each mod, or does one team do the whole series? |
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Jan 10 2004 Anchor | ||
Know where to post, fool. Moved. - Edited By SeienAbunae On Fri 9th, Jan 2004 @ 10:07:13pm --
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Jan 10 2004 Anchor | |
Ok, here is what i understand about the series: DH1 is a Q3A mod, but one with no real team, just ambershee and loads of people who contributed one or two things to the mod. DH2 was gonna be the sequel, but was canned (can't remember why exactly). I think there may be plans to start it again. DH3 is going to be the theoretical sequel to DH2, and is going to be a hl2 mod. |
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Jan 10 2004 Anchor | |
sorry bud - seemed like a mod idea to me considering nothing had at that moment been done other than the concept Dh1 and 2 never really got to ModDB, I've not been here long enough for that and Dh1 entered production well before ModDB existed. Dh1 was a very basic mod for Q3A, which originally set out as two different things - a 'David Hunter' mod on it's own and a 'Best of Quake 3' content, which were decidedly melded together into one nice big project. Dh2 was my one man army project of mine to build a complete SP 3d shooter based on Quake II - it wasn't looking too hot and I decided that I should deal with the finalisation of Dh1 before constructing the sequal. It was also realised that noone other than myself would understand the progression between titles, thus scrapped until another time. Dh3 is what fills in the storyline, explaining the whole Dh1 one thing which had nothing other than the fluff on the website to support it. Dh3 takes you through a large part of the story itself, and the rest is told within the game itself. Dh4 is the logical sequal to Dh3, where over a hundred years has passed since the war with the David Clones, and is unlike the others, a flight sim rather than an fps game. It still uses WSAD movement and mouse gun control just like an fps mind. Dh2 is the final part of the story, despite Dh4 being named 'the final battle'. Theres a whole explanation at both the end of Dh4 and at the beginning of Dh2 which should fill players in on what they need to know. Dh2 will start production after Dh3 and 4 are released, and despite their numbering are to be dealt with in that order. A series of four games has been planned for some time now The game structure is diverse, because it just seems like a nice idea to do so. It's making the whole story process very difficult because we're trying to get a rather nifty character orientated game capability going where multiplayer players can play in different factions simultaeneously if they so desire (EEK!) as part of an online universe that doesn't require player interaction for the game to progress to the end. (But if you die, well you won't be coming back). It makes things interesting how you could end up either with a black market style free trading organisation or with the uber military prowess of the UNDH to play through the game, which despite the intertwining storylines makes for six different campaigns alltogether. Admittedly it may be later decided that MP is impossible, that depends on how our coders can do with what we have. Each game has ideally a seperate team due to the individual requirements of using different engines. The Dh1 team was only two people, myself and a code monkey to erase all my silly punctuation errors and compile it whilst I trolled the net to 'convince' people to submit their works to a 'best of Quake 3' compilation mod. However, it may be likely that the Dh2,3,4 teams despite being mostly different teams may have a few crossover staff to keep continuity at a high level. It would be nice to be able to answer more comments or questions |
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Jan 10 2004 Anchor | ||
sounds cool |
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Jan 10 2004 Anchor | |
Very |
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Jan 10 2004 Anchor | |
Hopefully Dh4 will be very cool. We've managed to 'acquire' an incredibly skilled writer who's going to deal with pretty much the entire storylines of our six factions, show how they intertwine and all end in the same predicament, in 'the final battle' against the clones. I'll now update our positions as to what we need in the team; Thanks for the interest - Edited By ambershee On Sat 10th, Jan 2004 @ 5:49:12pm |
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