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Counter Strike: Plus Mod Requires Talent! | Locked | |
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Mar 18 2005 Anchor | ||
We're looking for all kinds of people, modelers, mappers, coders, you name it. All of the info you'll need is either on our moddb file, or on our website (located in the ModDB listing). If you have any questions, or wish to apply, If you wish to join the development team, you need MSN; it is used by the entire team. |
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Mar 18 2005 Anchor | |
I could be wrong, but don't you need the source code of counter strike to do this mod. And, again I could be wrong, but I believe they have not released the source code for CS:S..... |
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Mar 18 2005 Anchor | ||
You're correct, thats why this mod is going to be working into the niches of Counter Strike: Source, removing the need for coding. Its a little complicated, but CVAR commands and scripts can go a long way. |
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Mar 18 2005 Anchor | |
Mar 18 2005 Anchor | ||
Well, for one thing it detracts nothing from original CS:S. It adds custom content and offers new gameplay, offline training maps, scenario maps (Zombies, anyone?), and basically just alot of stuff you won't get by playing regular CS:S. |
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Mar 18 2005 Anchor | |
cant you just make some maps? or make some scripts? like that: Zombie Strike: Source - A CS:S Script Edited by: mr.spammer |
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Mar 18 2005 Anchor | |
all im saying by my last post is i think your mod would be much more excepted if it wasnt called cs+ i love cs too but when i look for a new mod to play i look for something original. i think you have some good ideas but you might look into using cs as a base for the game but making it your own. otherwise what mr.spammer said is right. it sounds like your just making custom maps and models and chaning some cvars to change the gameplay a little. it sounds like just normal editing of a mod, not really a new mod |
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Mar 18 2005 Anchor | ||
This really is more of an expansion pack, to be honest. |
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