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Co-Op Mod Looking For Programmer | Locked | |
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May 22 2010 Anchor | ||
Alright, heres the deal. I've started writing a document for multiplayer balanced co-op mod for the Source Engine (Half Life 2 and its Episodes, etc) where the whole game relies on interdependence between the players. Features included to keep this balance are things such as an inventory system not unlike that seen in Resident Evil 4 and 5, Tougher NPCs, and interdependent weapons.
Part time or on-and-off work is completely acceptable, but if you set a deadline for when you think it is ready or if you will be able to do it period I expect you to keep your word. Disappearing without warning is unacceptable and very disruptive, so please inform me of any amount of extended absence.
NPC optimization: I need npcs optimized so a good number of them can be on the map at once without a large amount of lag (30-40 at once)
Inventory System: Each item in your inventory takes up a certain number of slots in your 6x4 unit inventory. Rifles taking up 4 units, sidearms taking up 2, ammo boxes taking up one per magazine and special or heavy weapons such as a machine gun or RPG taking up 5. This lets the level designer place a limited number of weapons and ammo without someone winding up without a weapon. Edited by: Rukus_ |
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