|Celestian Tales: Old North||Post Reply|
|Jul 11 2013, 1:10pm Anchor|
My name is Cipto and I'm with Ekuator Games. We've just launched a Kickstarter ( kck.st/1ddXiuG ) for our traditional-styled narrative-driven RPG titled Celestian Tales: Old North. Do take a look at some of the concept arts, illustrations, and screenshots, and don't hesitate to visit our website ( ekuatorgames.com/oldnorth ) or dip a message or two if you're interested! =D
Inspired by JRPGs in the 90s era of SNES and PlayStation, Celestian Tales: Old North strives to recreate the nostalgic feeling without being a clone. Epitomizing both storyline and gameplay, the Old North deviates from the cliche of chosen ones destined to save the world. It is a story of mundane struggles, of hardships and grief as well as happiness and joy. In the span of three decades, no deeds you do come without consequences. Will you ever regret the decisions you've made? Will you run from the future, or will you stand and face it?
Celestian Tales is a direct fruition of seven years of brewing ideas, concocting intrigues, and sculpting a living, breathing world through D&D 3.5e, D&D 4e, Pathfinder, Iron Kingdoms RPG, and many other tabletop RPGs. The story of Old North is derived from one of the developers' dedicated campaigns which ran weekly sessions for a year long.
Inspired by JRPG titles of the 90s, the era of SNES and PlayStation, the game strives to recreate the retro feel but adds its own modern touches on top. For example, the native resolution is 800 x 600 instead of 640 x 480, it uses high-resolution hand-drawn character illustrations for dialogues instead of pixel art, and user interfaces are made with fluid animation.
We also appreciate any kind feedbacks, so don't be shy to reply here! =D
|Jul 12 2013, 3:30pm Anchor|
Cool man impressive
|Jul 15 2013, 11:44pm Anchor|
Some people still think we're using RPGMaker to make Celestian Tales: Old North, so we wanted to differentiate further. Currently we're working on making hand-drawn combat backgrounds to make things more beautiful. While this strays away from the 'classic' feel, we hope that this direction is what gamers are looking for.
Here's our concept for the combat background, soon to be colored:
As beautiful as it might look, we'll have to tone it digitally again. The colorful mix might get tiring in a game you'll play for hours, and we'd want the combat sprites to be the center piece, not flooded down by the background itself. The tone of the story is also darker and grittier, a background this bright wouldn't fit that feeling. Also, that crevasse in the middle of the image gets weird when combined with the attack animations designed for flat surfaces.
The original piece of the artwork shown above (A4, watercolored) is one of the rewards available for our SAGE tier backers.
Edited by: Cipto
|Jul 25 2013, 5:07am Anchor|
|Aug 5 2013, 1:40am Anchor|
This is really cool even if you were making this on rpg maker the fact that you are using new fresh graphics makes this a great looking title. Keep it up and good Luck.
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