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C++ Engine Creation | Locked | |
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Oct 14 2015 Anchor | ||
I have been looking around a lot of forums lately trying to find a good description of how an engine is created using C++ and its libraries, so I need a VERY in depth walkthrough on how to make my own engine using C++ |
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Oct 28 2015 Anchor | |
There are several video tutorials on this topic available on youtube. Another thought: Edited by: Nightshade |
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Nov 20 2015 Anchor | ||
I have read the openGL redbook cover to cover and still wouldn't feel comfortable starting a project like this. I intend to enroll in this online class: But that is more to get a better understanding of graphics and the rendering pipeline in general, not to do something quite as huge as making my own engine. Edited by: RCoriWithTheStory |
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Nov 21 2015 Anchor | ||
Sorry if this is digging the last month topic. Hello, i think if you want to know full detail of how to create game engine By the way don't know what is your goal, to be a game engine creator or want to create a indie game. But in case that you want to make a game i suggest to not begin your own engine from scratch. Try to find some that match your game requirement should be better. |
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Dec 9 2015 Anchor | ||
Our teacher recommends Introduction to Game Development by Steve Rabin and Game Coding Complete by Mike "Mr. Mike" McShaffry et al. |
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Dec 12 2015 Anchor | ||
A great book that will give you a high-level overview of what's required to make a game engine. Edited by: Technomancr |
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Jan 23 2016 Anchor | ||
Hi, check this out: Youtube.com It pretty much covers everything you need to build your own C++ engine from "void main() {... }" to your own Unity. Including basic programming stuff, deferred shading, entity/component systems and all the other stuff modern engines tend to have. :) Cheers |
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Jan 25 2016 Anchor | ||
Jamie King is a great instructor on youtube. Specifically relevant is the "Game Engine Development" playlist, which isn't complete, but it does have 200 videos to get you started and on your way to understanding component based design. |
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