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Bump/Specular map for Source problem | Locked | |
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Apr 16 2011 Anchor | ||
Heya I'm Christian Roupé from the American Gangster mod for Source. So if we look at e.g. our brickwall texture, we got one main texture VMT Codes: For some reason it will not work.. |
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Apr 16 2011 Anchor | |
Are you sure that the "$basetexture" and "$bumpmap" paths are the correct paths to the src texture? Edited by: Nightshade |
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Apr 16 2011 Anchor | ||
The files are located in the main materials map: Edited by: Zablar |
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Apr 16 2011 Anchor | |
Apr 16 2011 Anchor | ||
hmm, no it should be the way I typed it, when entering the root material map "materials" the material doesnt even show.. The texture it self works its only the bumpmap not working Edited by: Zablar |
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Apr 16 2011 Anchor | |
Maybe there is a problem with the src file then. It could also be that you forget some step when using the conversion software (Vtex, VTFEdit or whatever tool you use for source textures nowadays). If the normal/"bump" map has an alpha channel that could also cause problems. EDIT: Found this: Edited by: Nightshade |
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Apr 16 2011 Anchor | ||
both bump and texture saved as vtf. While creating the bump I used the Nvidia normal filter, saved it with photoshop .vtf plugin with the "Normal Map Template", usually I use the VTFedit but no difference. So yes its blue/cyan/pink |
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Apr 16 2011 Anchor | |
Apr 16 2011 Anchor | ||
hmm power of 2? bump and the texture is the same size |
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Apr 16 2011 Anchor | |
Power of 2 means a number of the form 2n where n is an integer So if you have a texture that deviates - even slightly - then Source will not use it (just like most - if not all - other engines I am aware of) Edited by: Nightshade |
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Apr 16 2011 Anchor | ||
ah yes both 1024 1024.. Realy wierd.. |
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Apr 16 2011 Anchor | |
Have you checked it in the actual game? The model viewer doesn't work the best for previewing normal maps. |
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Apr 16 2011 Anchor | ||
Yes I checked ingame, this texture is assigned to a wall made in hammer-editor. Okey solved, got some help from the steam forum, the mat_bumpmap on the map was set to 0 so wasnt rendering it, any way thanks for helping me out. |
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