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Building a Team for Flesh Asunder (ARPG) | Locked | |
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Nov 8 2010 Anchor | ||
I am an aspiring developer. I just earned my Bachelor's in Game and Simulation Programming this past June. I am hoping to put a development team together to develop a solid ARPG, which is tentatively titled Flesh Asunder. I am naming the development team Fledgling Studios. For those that are curious, my credentials include: *18 years of gaming experience. If I had to describe the concept of Flesh Asunder in a sentence, I would say it is Diablo with Hellgate:London influences and a visual style not unlike The Book of Eli (great film by the way). If things go as planned, there will be skill trees, tons of loot, semi-random dungeons, a crafting system, zombies, and much more. It will be developed using the UDK. I have begun laying groundwork for Flesh Asunder. I would really like to have a proof of concept up and running within a month's time. So far (largely by modifying tutorials), I have: *Programmed a basic experience/leveling up system. I am looking for experienced, talented individuals from all areas of game development. I would prefer a portfolio and/or a resume of some kind. Please apply at |
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Nov 12 2010 Anchor | ||
Just a quick update for everyone. What we need more than anything else right now are modelers and texture artists. |
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