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BSP to VMF converter (Forums : Level Design : BSP to VMF converter) Locked
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Rayman47
Rayman47 1337 4.7VV
Oct 9 2008 Anchor

i'm searchin a BSP to VMF converter because i want to make a new version of Cs_Militia and i cant find a good one.
Pleas post only converter wich run easyly or you use.

benguy1
benguy1 A person whom you hate.
Oct 10 2008 Anchor

try VMEX

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404 NOT FOUND

Rayman47
Rayman47 1337 4.7VV
Oct 10 2008 Anchor

THX

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I'm the only one with this signature

MrtwovideoCards
MrtwovideoCards Developer
Nov 7 2008 Anchor

Please Don't decompile maps and edit them to your liking, your just insulting the author.

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--Gear

Rayman47
Rayman47 1337 4.7VV
Nov 13 2008 Anchor

I want to use Textures from costum Maps -.-' and a few parts of Cs_Militia.

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I'm the only one with this signature

Nov 13 2008 Anchor

You wont need to decompile maps to obtain the textures. They will either be in the materials folder or the game data files ( GCFScape to extract ) - obviously you need to be wary if you have permission to re-use these textures etc.

*Don*
*Don* Mist of Stagnation Developer
Nov 14 2008 Anchor

you know there is a way to add 3 brushes to your map so it can not be decompiled.

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Mist of Stagnation - A FPS/RTS based in a Steampunk world, built in DX11 with the UDK.

Nov 15 2008 Anchor

Tell me!

Bah! no matter! leave me with the doubt. :/

Nov 22 2008 Anchor

Stop it! Do not dec ompile with illegal map :P.
Please close it now!

Thx, regards, SnakeMedia

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lol Snakemedia is not a bad grammer.. lol I am a cute sweet user for Half-Life :D
But my Company "SnakeMedia" is a prodection with company :D

lodle
lodle I am Lodle
I pwn Henley.
Nov 23 2008 Anchor

^ What the hell are you on about? Decompiling is very useful as a learning tool to see how some one did some things. The problem comes when 12 year old tards clam work they decompiled and stole as their own.

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Sehnsucht!
Sehnsucht! Q2S Dev
Dec 26 2008 Anchor

DonPunch wrote: you know there is a way to add 3 brushes to your map so it can not be decompiled.


You know there is a way to edit VMEX's source code to make it ignore said brushes, right?

Edited by: Sehnsucht!

benguy1
benguy1 A person whom you hate.
Jan 5 2009 Anchor

lol VMEX is actually impossible to beat, the geniuses behind it will make sure of that, of course there are ways to stop the noobs using vmex from decompiling your map, imo de-compiling is o.k as a learning experience to see how they did things (while i was learning mappng, i myself decompiled 2 maps) but to edit it slightly and pass it off fo your own is just terrible

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404 NOT FOUND

Jan 5 2009 Anchor

Yeah, like the original Valve maps. I learned a lot just looking around the trainstation.

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Whizzard wrote: Uninformed? Maybe in USA and some undeveloped or dictator ruled countries

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