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Black Mesa map | Locked | |
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May 6 2011 Anchor | ||
I posted this in Black Mesa source and they told me "the moderator must give authorize your post first" and my post never appeared so, I came here. |
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May 12 2011 Anchor | ||
That's a orthographic projection. You can do it by accident in 3dsmax by trying to use camera controls on a ortho viewport. You could just do that and render the viewport. If you want to do it more properly then you can use the VrayPhysicalCamera camera in Vray for 3dsmax if you have it. It's as easy as just turning orthographic on in the camera settings. Unfortunately those are the only 2 ways I can think of off the top of my head. Try googling orthographic renders if this doesnt help. EDIT: I just read through the thread. They did it with geometry exported to Blender. It's very likely that Blender has orthographic projection built in and it's free so that might be the way to go. Edited by: ShinobiNFC |
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May 18 2011 Anchor | ||
Thank you. Now I am trying to import the maps. Ill try to figure that out. |
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