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Black Helga searching for Producer (Forums : Recruiting & Resumes : Black Helga searching for Producer) Locked
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Aug 31 2015 Anchor

Hello!

My name is Antonio Duarte Silva and I'm the team lead and Game Designer at Black Helga - a collaborative and hobbyist group of people from all over the world. We're currently working on a demo for our first game: Trickshot, and we're looking for a focussed Producer to join our team.
Note: this is a hobbyist project and an investment of sorts (see more in The Obstacle section). For now, that’s all we can offer.

The game:
Trickshot is a sidescrolling (atmospheric) action-adventure game, with a mixture of puzzle, platforms, stealth and even some point-and-click influences.

(Our main references are the Trine, Deadlight, Brothers and Never Alone)

In it, Addlein - a young girl gifted with magical powers - ventures off into the big, scary world to find her in search for adventures. The game is heavily focussed on humor, expression and non-sense, but at the same time it embodies a strong and rich story, with strong characters in a unique fantasy world, entailing Addy’s growth and coming of age.


The play:
It's a game about experimentation, about trial and error and about ingenuity.
The game is to empower each player’s style, strengthening their experience by giving them a place to play and be challenged. Players are not handed weapons, but tools, tools that they can use to overcome the odds, experiment and create impossible situations, choosing how and in what way to use them.

An Ice Spell freezes your enemies… but it can also create a big structure of ice that you can climb on and escape unharmed, or (like Marvel’s Iceman) create an ice trail to slide through and freeze water, (...)

The idea is to give players these “suggestions” and hints, and see what they can come up with.


The profile:

  • Capable of overseeing the development of the game;
  • Develops and maintains schedules and budgets;
  • Balances ensuring that deliverables are achieved efficiently, and a easy, flexible development;
  • Highly communicative and empowers feedback, and isn't afraid to discuss the game's development based on that;;
  • Pro-active, dedicated, organized and passionate;
  • A team-player, looking to collaborate with others, providing feedback and ideas;
  • Looking for a challenging team project;

Plusses:

  • Previous game development experience;
  • Experience in other game related departments;
  • Able to double for Marketing/ Community Management;

Note: these is just a candidate “profile”. We’re open for all types of people, and experience levels, but please - when applying - forward us to some sort of page where we can check out your past work/experiences.

The obstacle:
This is a hobbyist project with no sort of funding. We work on Trickshot on our free times, but all team members are required to give a median amount of time per week to the project. However, we are quite flexible with each team member, their work and personal life.
We offer each team member a share of the game's royalties and due credits.

The goal:
Our goal is to develop a demo that demonstrates the game's potential, share it and with the public's feedback in mind run a crowdfunding campaign, look for investors and/or publishers, etc, so that we can finance the rest of the game’s development and have steady paychecks (or at least some sum that can ease off this project’s pressure).

Sound like your type of thing? Then contact us!

Email: asduartesilva@gmail.com

Skype: antonio.salretaduartesilva

Cheers,
António Duarte Silva

to admins - I know I forgot to add the [ ] bit :\ I pressed the "post" button a bit too soon. I am unable to edit the Title... I'd like to add [Royalties, Producer]

Thank you for your help

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