Posts | ||
---|---|---|
Animation Position OPEN with Team Chivalry | Locked | |
Thread Options | ||
Mar 25 2010 Anchor | ||
Team Chivalry is looking for a dedicated animator for our FPS melee medieval warfare project. We already have two releases under our belt, feel free to check out our official website and forums at<!-- m --> Age-of-chivalry.com or Moddb.com RESPONSIBILITIES: The animator's main focus would be to create realistic and/or stylized character key frame animation to enhance the game environment and experience. This person will collaborate closely with the department lead and art team members and use Maya 2010 in order to deliver assets that are both visually sound and within the technical limitations of our engine. REQUIREMENTS: All Animation Candidates must have a portfolio and reel that demonstrates: ADDITIONAL QUALIFICATIONS: -An avid Age of Chivalry player is a plus! To apply for this position please either respond to this posting or email: <!-- e -->jobs@age-of-chivalry.com<!-- e --> Thanks! Edited by: AgeofChivalry |
||
|
Mar 26 2010 Anchor | |
Does it have to be strictly Maya? I would like to help you out but I'm more fond of Softimage XSI and 3ds Max. |
||
Mar 26 2010 Anchor | ||
Our Rigs are setup in Maya, so yes you would need to use that package. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.