|Animalia: The Mole, Kickstarter and Design Experience Opportunity||Post Reply|
|Mar 3 2014, 7:42pm Anchor|
The Mole is a light-hearted, 2D adventure across the planet
The Mole will include movement above, on, and below ground,
Why would a mole have such a sleek and quite handy gadget,
Please leave me comments on what you think of the game premise, the
The Kickstarter campaign for Animalia: The Mole is set to
In addition, at this time, I am planning on offering the
The designer will of course have his or her name listed in
ambershee Nimbusfish Rawks
|Mar 4 2014, 7:55am Anchor|
So for $500, I can design something which you will then sell? I'm not sure you've thought that through very well, as it doesn't sound like a good deal to me?
|Mar 4 2014, 7:53pm Anchor|
First, for anyone unfamiliar with Kickstarter, it is not an auction site, and nothing is for sale. Everything is an incentive for those who generously donate to benefit a cause.
Second, as stated, I will be developing within the Unity3D engine whatever the donor may come up with, which could take me up to two weeks for a full DLC level. Working 5 days a week this amounts to $50 a day which really is not enough for me to support my family, but I'm banking on the development taking a little less than 10 business days per submitted level.
Third, this option is focused on two main groups: 1) those seeking employment in the game industry but are lacking experience, and 2) those who have always wanted to do a little game design but don't have the technical background to build a game from scratch. For the first group, many game design positions won't even look over an application from someone who has not worked on a published title!
Lastly, thanks for the feedback ambershee. I guess I should clarify a little better;)
|Mar 9 2014, 10:59pm Anchor|
is there any work on the concept art or pics so far? the concept sounds quite good actually
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