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A VERY ORIGINAL AND COOL IDEA! | Locked | |
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Apr 8 2005 Anchor | ||
As you probably noticed, Half-Life 2 has a really cool and realistic physics engine. The gameplay is like that: And the spawn menu, it wont have any ragdolls and stuff like that, but it'll have some of the objects and useful stuff to build something. The maps will be huge open maps and in order to pass the mission the players will have to build themselves boats, cars, hot air baloos, hovercrafts, I need MOD team: |
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Apr 8 2005 Anchor | |
oh snap! -- < insert subject games here >
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Apr 8 2005 Anchor | ||
I hope i'll come back tomorrow and find a few interested people... |
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Apr 8 2005 Anchor | |
ohoho good luck, it's common that coders are rare and don't frequent forums. It's better but risky to go in direct contact with them. -- < insert subject games here >
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Apr 8 2005 Anchor | |
I wouldnt hold your breath. --
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Apr 8 2005 Anchor | ||
All because coders don't do that kind of nonsense... |
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Apr 8 2005 Anchor | ||
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Apr 8 2005 Anchor | |
i like the idea, and would help, but i'm still trying to get more experience with maping and layouts. but i'll support it --
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Apr 8 2005 Anchor | ||
Sure. Edited by: GunMan8 |
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Apr 8 2005 Anchor | |
When I said dont hold your breath it was because your post seemed a little...naive. "I need a few coders and a modeller" sounds a little bratty, especially for a mod with a nebulous gamestyle. You talked about basically copying another mod and didnt describe what you would be contributing. Im not against people being creative, but as evidenced by the person who posted before me, Im not alone in my assessment. --
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Apr 8 2005 Anchor | |
Yeah it is usually very hard to find coders, as cheapalert said they don't usually frequent the forums. |
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Apr 8 2005 Anchor | ||
In reply to -Apokalypse13 : |
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Apr 8 2005 Anchor | ||
Computer game coders aren't frequent anywhere. |
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Apr 8 2005 Anchor | |
first off use the edit button, dont double post and yes coders are rare. i think you might have a good idea, but you havent gone into much depth, explain a little more, tell us more about weapons, gameplay, teams, etc. you have a good start, just fill us in on more of it Edited by: Mantis |
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Apr 8 2005 Anchor | ||
I was planning to tell all that info to people who joined the team.... |
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Apr 8 2005 Anchor | |
Well you could do nearly all that in garrys mod atm , if only you used that rare thing around here Imagination.. Learn how to map a big map then just tell people about this "mission" you dont really need to bother doing any coding modelling or any thing. And seats can be achieved easily im sure.. |
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Apr 8 2005 Anchor | |
Apr 8 2005 Anchor | ||
Just send this whole idea to Garry so he can keep in mind a few of the things whilst coding. (To my knowledge, he's already working on coding in an mp feature.) Once you can do mp in Garry's mod, it really just takes one mapper and a full server to do what you just mentioned. Just make all maps start with the ateam_ tag so people know what sort of maps it concerns. But hiring a whole mod team to recreate an existing mod and add about 3 features? Useless. |
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Apr 8 2005 Anchor | |
This sounds likes the next version of Garrys Mod. |
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Apr 8 2005 Anchor | ||
Yeah very original don't you think? --
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Apr 9 2005 Anchor | ||
Looks like nobody really likes my idea. |
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Apr 9 2005 Anchor | ||
wow... maybe someone should just lock this... --
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Apr 9 2005 Anchor | |
I'm pretty certain it's the first one. I mean, eveyone is just saying that it's basically another Garry's Mod, with some REAL MP action. You, yourself, mention Garry's Mod 3 times in that small description. Bai Bai! |
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Apr 9 2005 Anchor | ||
I heard atleast 3 of you saying that I don't need a coder for this. And you say that in my description makes it sound just like another Garry's MOD? Edited by (in order): GunMan8, GunMan8, GunMan8, GunMan8, GunMan8 |
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Apr 9 2005 Anchor | ||
How about you could go off of another engine without changing the code!!!!!! WOW there is a concept! Might help you to take some advice from experienced modders rather than taking it as a personal attack next time. --
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