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3ds max tech artist offering services for free | Locked | |
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May 12 2013 Anchor | |
Hello, I,m offerring my services as a tech artist to devellop one or some tools for your project. What I do for a living: I,m a rigger / tech artist my job is mostly about supporting the animation team. Depending on the project I most likely wont need to have access to your 3d asset. Let me know if somone's interested or need some help |
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May 13 2013 Anchor | ||
Hi, We are a small indie team and are looking for help with rigging and animation support. Our project is a tactical, third person shooter for the OUYA. I am including an example of the first character model we are working on and which would be used to start the animations. I have also sent a PM |
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May 13 2013 Anchor | |
Thanks everyone for the interest, but i'm notm interested into a rigger job as i dont have enough free time to fullfill this task properly. Still offering tools development services tho. |
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May 15 2013 Anchor | ||
What exactly 'tech artist' is? What you do? Models? |
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May 15 2013 Anchor | ||
He should have strong understanding of development workflow, modeling process, rigging and animations. |
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May 15 2013 Anchor | |
a tech artist is the guy that makes everything works. I dont do models, I'm the one who go slap the modellers for not doing their job correctly A tech artist is kinda like the bridge person between the art department and the programmers and ensure that the artist have the right tools. There's many specialization, like fx, rigging / animation, tools dev... etc Most tech artist like me has already been an artist so we know what kind of tool is used or needed. In my case I was an animator, I studied animation, worked on a few commercial project then turned technical. So I think it's safe to say that my field of specilization is the animation and character department. But I want to learn more from the other fields so that's why I psoted this offer. what is a tech artist: Howcast.com |
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May 16 2013 Anchor | ||
Would you be interested in helping us? We have animator/rigger/modelers but could use someone with your experience to help us setup an efficient work flow and tools. |
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May 16 2013 Anchor | |
yah sure as long as it dont require massive skinning and rigging Edited by: casf01 |
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May 16 2013 Anchor | ||
Hop on Skype if you can, my Skype = JoomDNS and we can talk more. The game is going to be released for Free on OUYA so should not be much of a conflict of interest I hope. Of course other ports may be released. |
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May 23 2013 Anchor | ||
I would very much like some animation advice and technical ideas on which way to handle certain cloth dynamics for hearts of oak, -- Stress is when you wake up screaming & you realize you haven't fallen asleep yet. |
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May 23 2013 Anchor | |
Sure, There's a free max script called spring magic... it's not perfect and kinda dumb but it might be enough for you. My biggest concerns over this script is that the author didnt think of it as a real production tool but more like a toy. Which means the that tool won't allow you to freeze a transformation or store anything on your animation track as it only recognize a position_xyz () and euler_xyz() everything else cause it to crash ( + 1 for the handy try () and catch() command) Meanwhile here's something for you: In the end it also depend on your animators needs. What do they want to work with and how do they want it to work. |
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May 23 2013 Anchor | ||
Thanks so much this stuff is gold for me and others working on the project pure gold. -- Stress is when you wake up screaming & you realize you haven't fallen asleep yet. |
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