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[3D Modeler] Looking for artists who are familiar with weapons and architecture. (Forums : Recruiting & Resumes : [3D Modeler] Looking for artists who are familiar with weapons and architecture.) Locked
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Jun 17 2015 Anchor

Here are some images from "Our Ghosts of War". It's a very, very early in development WW2 game / simulator we're working on and developing in Unreal Engine 4.

The project is aimed to be the most realistic and accurate depiction of World War 2 right down to the placement of the bunkers and pillboxes on our maps. We've used satellite data to generate our heightmaps so that when players start the game they will see Omaha Beach exactly the same as the soldiers that landed on the beachhead over fifty years ago.

We're looking for artists who pay special attention to detail because as mentioned before our key goal is accuracy. If you're interested in creating one of of the 14 bunkers on Omaha Beach (we have references for each one, as dated as they might be) or the weapons used by the Allies and Germans please shoot over an e-mail to Pixelperfectpolygons@outlook.com for more information. Thanks.

You can see more of our work here: Forums.unrealengine.com!

Zen

Jan 12 2016 Anchor

gun

Jan 14 2016 Anchor

Edited by: ZenDavis

Jan 19 2016 Anchor

screen01 1

Jan 25 2016 Anchor

Feb 9 2016 Anchor

EJDgneJ

Feb 12 2016 Anchor

Hi. I'm available to help. My work can be found here Mattstcyr.carbonmade.com

Cheers.

Matt.

Feb 15 2016 Anchor

I am familiar with the Architecture in Normandy: I was there, took measures with the laser-meter, took surface shots for textures and also a lot of refernce photos. mapping

Apr 10 2016 Anchor

4/08/16 update


Bonjour everyone!

Much of the team's time over the past few months has been spent debating the exact direction we wanted to take Our Ghosts of War in. Ultimately making a survival / military game isn't easy and it was important to us to avoid taking the typical survival game tropes and throwing a World War 2 skin over them, although that would have been easy to do. A subject matter like this deserves better and we couldn't allow ourselves to lazy it up.

Most survival games out today retail for no more than $34.99, and so we stopped to ask ourselves what a AAA $59.99 survival game release would look like. What kind of features would it have? How open and democratic would the game design be? How complex would the game systems be? How authentic would the game world be? How easy would it be to mod the game to incorporate additional features as generated by the community? How high quality would the graphical fidelity of such a survival game be?

Each of these questions, and many, many more will be answered in the following weeks. However, today we would like to address how we're planning on moving forward with the general development of the game, and we invite you to leave your feedback, advice, and experiences to help steer Our Ghosts of War in the correct direction.

As mentioned in our last post, we intend to launch Our Ghosts of War in August. From there we would support the game with free scheduled content for a period of three years with the money invested into the game by the community. As we develop more of Our Ghosts of War we'll find ourselves with what started out as an immersive survival game end up an addictive time-consuming military survival MMORTS.

The team currently consists of 14 individuals including myself. I'll add most of their portfolios to the thread very soon. Some of them unfortunately I won't be able to because of personal reasons. The team fully supports those individuals in that decision. We sealed the deal with a AAA character artist today and as soon as this messaged is uploaded I will returning the contract to them with my John Hancock and they will be officially on-board. They begin work on the 1st. To celebrate tomorrow I will update with the scope of their work, how we intend to handle characters moving forward, Nazi symbolism and the potential problems with their inclusion in European countries, and the possible additional of races to make the game inclusive and historically accurate.

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