This article is created to support the Zombie Mod Beta version that is not yet released. However, everything described in this article is already included in the mod and you will see it in Beta.
What is this all about?
The Zombie mod provides a vision of the zombie Apocalypse on the RTW engine in the ancient period. We have created a good mechanism for the spreading of the zombie-virus, infecting settlements and destroying mankind [not just to add a zombie faction that will be able hire zombies]. This article is devoted to explain this mechanism.
Is the zombie faction playable?
Yes, it IS! Zombie have their own faction called "Contagion". Contagion is not capable of hiring/upgrading any units or building anything. All they are capable of is attacking armies and settlements on the strategical & tactical map. They gain new armies (units) by infecting regions on the strategical map.
What do zombies look like?
Zombies are stupid human brain eaters. The can not use weapons but may still wear some armor.
Are zombies different?
Yes, there is a great variety of zombies. Moreover, zombie have some AoS (area of spawn): for example, in Italy you will mostly meet roman peasants & zombied legioneers e.t.c; in the east you will meat zombied sparabara & cataphract cavalrymen e.t.c. Moreover, there are zombie animals like dogs, elephants e.t.c.
How does the contagion spread?
First of all, zombie plague and standart game plague are different things. Settlement may be get infected by both the zombie virus and the standart game plague. We will speak about the zombie plague.
There are two building in game that are connected to the zombie infection.
Zombie outbreak
This building automatically appear in settlement when it gets infestated by the contagion. Population gets infected and zombie groups appear near the settlement (the amount depends on the size of the settlement). Moreover, this building decreases public order, health and total trade amount in settlement.
This building can and should be demolished as soon as it appears in the settlement.
Permanent infestation
Settlement gets permanent infestation when zombie capture it (for the first time). This means that region will produce little farming output, trade will go really bad, population health will become low. And, ofcource, public order will be decreased due to the poorness of the region.
This building is permanent and can not be demolished. Do not let zombie capture settlements or will face low income & public order.
There are 4 ways on how does theinfection spreads in game:
- Direct infestation
- Zombie spreading
- Random infestation
- Infected enemy agents
Direct infestation
This is the most simple and obvious way. Direct infestation happens when zombies capture the settlement (for the first time). Building permanent infestation appears in the settlement and a lot of zombie spawn near the settlement (depending on the size of a settlement).
When zombie capture the settlement, where the permanent infestation is already exists, nothing happens.
Zombie spreading
When zombie get close to the settlement (8 cells distance) there is a chance of 100% that settlement gets infected. In this case, Zombie outbreak building will be automatically created and some zombie will spawn near the settlement (depending on its size). To prevent this kind of infestation & zombie spawns, declare martial laws in your settlements (read about martial law below).
Do not forget to demolish the Zombie outbreak building or you will get more zombie spawns.
Random infestations
Each city has a 3% chance to get totally infestated each turn. In this case you will loose the control over your settlement (contagion will own it) and get massive zombie spawn near the settlement.
To prevent your city from getting random infestation declare martial law.
Infected agents
Spies may get infected when they visit infected settlement (your settlement or settlement of some other faction). Then they may be used to infect enemies settlements.
How do I fight the infection?
In the new infected world you are going to face massive zombie crowds. So always keep huge and strong army to defend your borders from zombies.
However, keeping huge armies is not enough to fight the infection. In order to protect your settlements from random infestations, zombie spreading and infected agents you need to declare the martial law in your settlements.
Martial law
Declaring Martial Law in a settlement has several standart effects:
- 50% to law (bonus)
- -25% to happiness (minus)
- -10 to trade (minus)
However, it highly reduces the chances for getting the zombie virus.
- 0% (instead of 3%) to get random infestation
- 20% (instead of 100%) to get infestation from zombie spreading
- 5% (instead of 20%) to get infestated by enemy agent
Good luck in the new post-apocaliptic ancient world!
thats is awesome cant wait to play
Is it possible to win or will we just end up slowly stagnating as the zombies push harder and harder until we all fall
It is possible. You just have to capture required settlements.
I imagine you would battle your way through hordes of zombies until you capture all their settlements. Sure the settlements will be pretty crap because of the Permanent Infestation building, but it doesn't look like they can reinfect it and they probably wont get any more zombies from any of the cities you take.
The goal is not to capture all Zombie Settlements but to capture some settlements required for YOUR faction. For example, Spartans need to capture Epirus, Crete e.t.c.
For now there is no reinfection (zombies will not appear for the second time when they capture the same settlement). But may be it will be changed after Beta. The Beta test will show.
can you play as the zombies?
there is literally a part with a title Is the zombie faction playable? and the first word is yes try reading nexth time
when you will release this mod ):
This looks really amazing,i cant wait to play it. :)