Report article RSS Feed Sound Design - My poor vase

Here's a little biographical insight into creating just one of the sounds for open Outcast...

Posted by madcybi on Nov 26th, 2010
Article

Here's a little biographical insight into creating just one of the sounds for open Outcast...

The "pot being shot and smashing and clanging" sound (can be heard in the Oasis 1.1 Techdemo) was recorded using three microphones in a  little sound dampened enclose in the studio room.


"Three microphones?!" I hear you scream. Simply put, some microphones sound better for some sounds than others. I didn't want to buy another vase, so I multi-mic'd the one vase. Two microphones were setup to record in stereo too, as this can often lead to better sound quality (even when bouncing down to mono, as was necessary in this case).

The sound will be played as mono in game. There are several reasons for this. The 'smashed pot' will obviously have some 3D position in the game world ("it's coming from over there!") and mono sounds are usually the best format for emphasising position. The reason for this is that it can be placed in any combination of speakers at any one time. For example, if the pot is on Cutter's direct right, the sound will come from that speaker alone. If it's directly in front, it can come from both equally. If half way in between, panned to the right by half - and so on. Stereo sounds cannot be freely located so easily, as they actually consist of two sound streams (one for left, one for right) which have to be mixed and placed appropriately.

Another reason for using mono is much simpler - mono sound files use half the space of a stereo file, because there is only one sound stream.

Why not just pull off a wav from a free sound library off the net? Well that's not very creative now is it? Additionally, the quality of such samples is dubious at best, whereas recording from scratch assures at least a level of uniqueness, quality and, hopefully, character (the latter being the hardest to achieve - particularly when OC1 did it so well!). The little details in game audio design afford more to the gameplay than is usually given credit.

Hopefully it's been an eye opener!

DISCLAIMER: We were wearing protective eye equipment when smashing fragile pots or vases and can ensure you that NO vase or pots were seriously harmed during this procedure.

Post comment Comments
RaPtUrA
RaPtUrA Nov 27 2010, 4:23am says:

"NO vase or pots were seriously harmed during this procedure"
You lying bastard killed a vase ;)
btw really good work =)

+2 votes     reply to comment
Ash712
Ash712 Nov 27 2010, 5:04am says:

As a lover of audio myself I really enjoyed this article guys!

+2 votes     reply to comment
phunkracy
phunkracy Nov 27 2010, 6:19am says:

Shooting vases and pots will bedefinetly the first thing I'll do in this mod when I'll get my hands on a gun :P Somehow, you made it sound like fun xP

+1 vote     reply to comment
madcybi
madcybi Nov 27 2010, 6:25pm says:

@phunkracy
You could already try out to shoot the pots in the Oasis 1.1 techdemo...see here: Moddb.com

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Feature
Browse
Features
Report Abuse
Report article
Related Mods
open Outcast (Crysis Wars)
open Outcast Crysis Wars - Single Player Adventure
Related Games
Crysis Wars
Crysis Wars Multiplayer First Person Shooter
Related Groups
Eternal Outcasts
Eternal Outcasts Developer & Publisher with 20 members