Post feature Report RSS Random Madness Interview

Random Madness Black Orchestra interview in 2 parts discussing the project as well as gore aspects of the game and various enhacements.

Posted by on

Development Update

Please welcome our first public Black Orchestra interview done with Random Madness!
His name is Valentin The Mad and he produces content regarding response mechanics in video games - be it character responses (which is gore in most cases), or responses on the environment - destruction effects and physics, as well as interview with various game developers and music content on his alternative channel.

In the first video we will be discussing the mod and the mindset behind it, while second video goes more in-depth with the gore aspect of the game.

Everything you see currently is WIP and subject to change.



image
huy pham untitled main camera 3
image 1
huy pham untitled main camera 2

Post comment Comments
CHooverShrimp
CHooverShrimp - - 2 comments

Splendid!

Reply Good karma Bad karma+5 votes
dunadan101
dunadan101 - - 85 comments

love the attention to detail, looking forward to play!

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,683 comments

I don't agree with removing shift zoom.
In real life you can see in much greater detail than a computer monitor can display and shift zoom helps to offset this. This 'realism' argument (in a game that wasn't very realistic to begin with) is bogus. Realism should not come at the expense of fun gameplay. If I wanted to play spot the offcolor pixel in a bush simulator I'd go play one of the other 20 dead generic milsims. It gives a huge advantage to people on 4k screens. I never felt like I had to squint to spot people in RO2.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: