Off goes a grenade and your enemy fly's into pieces right in front of you bringing victory to your soul knowing that your victim is no longer a threat.

Posted by ~Mapster(WFc) on Jun 7th, 2009

Off goes a grenade and your enemy fly's into pieces right in front of you bringing victory to your soul knowing that your victim is no longer a threat.

I talked a bit about this in last weeks podcast with Razura where in most zombie games, all the death animations are exactly the same as well as models and variations of amputation for the exactly the same style of zombie even if the way they got turned is different which is VERY obvious for people that look out for these things and can kill the game for certain people that only play a game for this reason.

User Posted Image

The picture above displays a rough image of how many different ways to amputate a body by parts or by a grenade along with the old model. These are only referring to unrealistic ways of making this possible where using weapons obviously you wouldn't be able to remove limbs with tiny pellets; although using melee weapons like the ever more popular katana or machete would slice something up in millions of different ways which would be near to impossible to calculate in a game, which is where having around 2-3 keeps a fraction of that realism as well as making it less repetitive.

When it comes to Removable Limbs on a model, all we think of is how many different ways you can slice them up and with what weapon. Well what people don't seem to realize is the reason why this feature isn't implemented into many mods and games is because it requires a LOT of models as for every limb that you remove turns into a new model as well as the remaining of the template, which is where you can start to imagine all the different models that are requried to create such a feature.

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Armageddon104 Jun 7 2009, 4:58pm says:

Cool concept, :D

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cW#Ravenblood Jun 8 2009, 8:18am says:


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Razura Jun 8 2009, 8:27am says:

Hmm, is it possible to create npc's that lose body parts and survuve, i mean say you have a zombie abmling towards you, can you make it so if you slice its arm off with a katana or something, it will lose the arm but survuve?

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~Mapster(WFc) Author
~Mapster(WFc) Jun 10 2009, 10:53am replied:

Certainly can be done but i may not be doing that, one hit kill's are more fun.

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DELTΔ Jun 8 2009, 4:23pm says:

it shouldn't be that hard your doing it the wrong way how you need to do it is make all the limbs a separate model then link them and have them detach when struck with the weapon at least that how i would do it hope it helps

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~Mapster(WFc) Author
~Mapster(WFc) Jun 8 2009, 10:19pm replied:

It's more more along the liens of making all the body parts separate then attach them very much like the headcrab onto the zombie model then remove it then create a ragdoll prop with the model of the limb. But there's still the fact of doing the animation and such so the news post explains it in the hard way yet still stating it isn't as easy as 1 2 3.

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DELTΔ Jun 8 2009, 11:47pm replied:

oh ok i thought you were going to make a whole different model for the loss of each limb which ment that you would need hundreds for all the cases where you have one arm and one leg and no arms and only a left leg making the game incredibley laggys due to all the different modles any way sounds awesome not enough games have this feature and it is just so ffun to see your enemy's head roll around on the ground after you get that prefect head shot its like icing on the cake lol good luck

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~Mapster(WFc) Author
~Mapster(WFc) Jun 9 2009, 7:17am replied:

Thanks, I'll be sure to add this regardless of how long it takes, even if i have to force Dec1234 to show me :D ( I'm trying to do it without help atm )

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Pelf Jun 8 2009, 4:43pm says:

Add a split in the middle of the leg. You would probably be more likely to lose half a leg than a whole one if a greanade went off right by you.

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~Mapster(WFc) Author
~Mapster(WFc) Jun 8 2009, 10:21pm replied:

I agree that loosing a whole leg is very unlikely; but i was more along the lines of showing how the gibs will work for Development when a grenade goes off, very unrealistic i know but it's more interesting this way than just half a let.

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