Post feature Report RSS February MOTM: Classic Doom 3

It's been a video game. It's been a movie. It's been a series of novels and even a board game. Often emulated and never beaten, Doom is the quintessential balls-to-the-walls action game, now masterfully reproduced as a mod that far surpasse

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[page=To those who ask for Doom...]
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It's been a video game. It's been a movie. It's been a series of novels and even a board game. Often emulated and never beaten, Doom is the quintessential balls-to-the-walls action game, now masterfully reproduced as a mod that far surpasses Doom 3.

Even a rendition of the old menu makes an appearance.
Even a rendition of the old menu makes an appearance.


As far as controversial mod topics go, game remakes are one of the most heated.

I mean, why is it so important to remake every old \ semi-old game into the Source engine? Is Halo really a better product when introduced to Havoc physics? Bringing back an oft-overlooked game to a wider audience is one thing, but just retooling the same game over and over again is just an act of lacking creativity.

Or is it?

Doom is not a game that people overlook. If you take a poll of most gamers out there, you will not find a single one who has never played or heard of Doom before. I mean, the bloody thing is everywhere. They have a movie, they have novels, and they even have a frigging board game now. So why bother remaking it? Is there an underlying need for the Doom 3 to be sped up into a rock-heavy, high-speed blast fest, pitting you as the sole force against the unrelenting hordes of the damned?

Quite frankly, yes.

The pool isn’t looking too clean...
The pool isn’t looking too clean...


My opinion on remakes varies from one case to another, but I can say with total assurance that Doom 3 just isn't a very stellar game. If you are looking for a suspense filled horror adventure full of cool plot twists and interesting encounters, you are bound to get bored after the 23rd level in a row featuring the exact same objectives and enemies as before. And if you argue that Doom isn't about being scary or having a cool plot, that it is entirely reliant upon relentless action: then where is it? Most of the game is confined to fighting two or three enemies at a time in dimly lit corridors with no real variation. Sure, it gets tense when your health runs low, but where is the adrenaline? Where is the rush? Why does my pistol sound like a Red Ryder BB Gun?

Classic Doom 3 is a mod determined to change that. Bringing Doom 3 back to its shareware origins in Knee Deep In the Dead, Classic Doom 3 takes the improved graphics engine and brings the bloated third entry in the series back to its roots: namely, some of the most hardcore and frenetic action the gaming world has ever seen.

[page=Run, Shoot, Die, Repeat]

Who spilled all the cranberry juice?
Who spilled all the cranberry juice?


Gone are the cheesy weapon sounds, the pointless story and the nearly non-existent music, and the complete lack of power ups. No more zombies, no more medical stations, and no more goofy presentation trying to disguise the fact that the game is little more than a linear series of hallways with monster closets. This is Doom as it was and should always be.

When the mod began, I was a little skeptical. Did the classic Doom game begin with a long cut scene, depicting the events leading up to your one man assault? No. Hell, it didn't even give you the text of what was going on unless you went and searched for the thing. Yet, there it is at the beginning, staring me in the face and making me twitch. "Good god, tell me they didn't Doom 3 it," I kept telling myself. Then the loading screen came up, not with a map of the Mars Complex I was to march through but with a screen shot of the level.

At that point, I was crestfallen. "This isn't Classic Doom," I kept thinking. "This is why remakes suck! This is why---"

Such a beautiful day...
Such a beautiful day...


Dun dun NUNNN! Nunna NUN!

As soon as the level finished loading without my noticing, the loud, thumping musical score that everyone remembers from the opening level began, pounding through my ear phones with enough force to shatter a lesser being. The sound almost made me leap out of my seat. And there I was, standing in a visually upgraded but architecturally identical version of the Hanger level, gun in hand. I tapped the forward key, and dashed forward. None of the slow plodding from Doom 3 here, this guy frigging runs.

So, I turned the corner and headed for the stairs. Everyone knows that the shotgun and the armor upgrade can be found up there, along with three Former Human Sergeants. Normally, I would be slow and methodical about this, but I just sprinted for the stairs, aiming my pistol towards the top and blasting away. The first Sergeant looked down on me for all of two seconds before he was stumbling backwards, being crunched under my boots, and left behind as I claimed my prizes.

The coolest screenshot I've ever taken.
The coolest screenshot I've ever taken.


It's all here; every bit of ammo, every power up, and every secret left behind exactly the way they where in the original. The accuracy of this title is simply staggering. While I didn't have a copy of the original on hand to check this, I swear that the bodies of your fallen comrades are all lying in the exact same spots around the levels, as well. And though some may complain that there is nothing to be gained by replaying these levels as they did many a year ago, it is just satisfying to see how accurate they are and to see how the levels have translated over. That, and it is just way more fun than playing Doom 3 itself.

When you get over the return of the music and the levels, you'll start to notice how the team behind Classic Doom 3 has tweaked the existing elements around to make them more like their original counterparts. Gone are the cumbersome times you spend reloading your gun, replaced by a large ammo pool that you just continue to fire from until you run dry. Also, many of the gun sounds now feel way more powerful and effective. Though I again couldn't find my copy of the original game to see if they were exactly the same sound effects, they certainly worked well enough for me.

[page=Been there, Shot That]

Oops, wrong door.
Oops, wrong door.


When we consider a modification to receive the Mod of the Month award, we spend a lot of time trying to decide what makes it worth playing. Is it creative? Does it have lots of mass appeal? Or does it just take some crucial element and refine it to gaming perfection?

Classic Doom 3 is a worthy download for anyone who bought a copy of Doom 3. All my bashing of the title aside, this mod takes an old, winning formula, and capitalizes off of it. It is easily more fun than the game you bought and miles more engaging. Does it do it without error? No, not really. The intro movie, though well done, is rather annoying and unnecessary. The game also happens to be rather hard, arguably harder than the original one was, though I again cannot confirm that for sure right now. Plus, I wanted some of the outdoor areas to look a little more detailed and interesting than they do, even if they are keeping in tone with the original. And then there is just the fact that a lot of people won’t like it because it isn't a 100% original creation.

"Classic Doom 3 takes the improved graphics engine and brings the bloated third entry in the series back to its roots."

Relentless enemy shooting has never felt so good.
Relentless enemy shooting has never felt so good.


But at the same time, Classic Doom 3 is fun. A fun game is one that takes good, exciting game play and mixes it with an enticing experience, complete with a presentation that befits the title. And man, did I have a good time playing this mod. I would be hard pressed to pick out another mod out there that has the same level of high-octane fun as this game does.

So, set your complaints aside, leave your brain at the door, download this mod, and prepare to play one of the best examples of a classic remake out there today.

Comments
Koroshiya_Ichi
Koroshiya_Ichi

I think while in comparison to new titles, old games are generally not on the same level in terms of gameplay, there is one thing I'm finding nearly all old games have that alot of new ones dont, and thats character. Sounds stupid but while alot of the latest titles can boat all these amazing visual effects, there's little depth too them. Whether it;s down to nostalgia or what I dont know, but I still prefer how old games sort of 'feel' in comparison to new ones.

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Kristus
Kristus

The reason Doom got so popular was because the stellar gameplay something that was quite out of the ordinary back in a time where controls wasn't always customizable (*cough* system shock) and the movement could be quite rigid (*cough* Dr Radiaki) But also because it had the best realtime 3d graphics the world had ever seen. Doom3 is quite a lot like Doom1. It was a massive graphical breakthrough in many departments.

The reason people got disappointed with Doom3 (from my point of view) was because they expected it to be magical or something. If you set such high standards for a game. It's bound to disappoint you.

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Realmstalker
Realmstalker

Kristus: I guess thats why I found the game so awesome, of course I'm the type to really get into a game, whether it has great gameplay or not. I felt that the portrayal of Hell was rather good. I tried this mod out a while back and felt they did a really good job modernizing the original Doom's levels, and while they were still just Doom levels, they still provided a good shoot to something out of the norm (a.k.a. Load up CS, find a server, then a buncha clannies come in and vote for scoutsnknives, woohoooooo (sarcasm) lets all jump around in near zero gravity and stab at each other) Its mods like this that take the classics and make them more modern that breathes new life into games. However its stupid game publishers that try to take old classics and rework them so that they aren't anywhere near to what the original game was that screw up alot of stuff (I'm still waiting for them to bring back Commander Keen, you know its inevitable)
In short, I just gotta say, can't wait for more episodes, hope you do as well with Doom 2 if you choose to go into that (woohoo), great work on whatcha got... er.. bye.

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Kristus
Kristus

cph: Well, I am glad we got that straightened out. Now if you excuse me, I am going to go and do some serious soulsearching from getting your devestating reply to my comment about the article in question. I really have to re-evaluate my entire life.

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jusking
jusking

umm no offence kat, but i figured i should probably tell you you're in breach of the user agreement thingo or whatever it is. oh well.

by the way, this mod looks absolutely awesome!!

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NewfZ
NewfZ

Seems like a lot of you hate DooM, but why? Theres no reason to hate DooM unless you a graphics freak. It's a game, if you want good graphics - go outside. DooM and DooM II were amazing games that offered more hours of fun then Halo or DooM3, it was the rare game that was built upon "Gameplay over Graphics". So does that make DooM or Classic DooM crap? No, it makes it the rare game thats better then the rest. Theres a reason DooM is still played all over the world and its because it was such a great game. But enough ragging, Classic Doom 3 is amazing, tons of fun, amazing soundtrack, and best yet... It's classic.

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methy
methy

Doom didn't have great gameplay. It had moderatly simple gameplay that sadly has not changed over ten years. What it did have was originality, and that is worth more than dynamic shadows inverse kinamatics in my books.

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NoobSaibot
NoobSaibot

Orginal Doom entertained most people back then because didn't they expect alot.Now that games are more complex people turn their backs to old games due to their simplicity.But I still do like the orginal Doom.

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Gazz
Gazz

Your kind words on our project Kroshiya_Ichi, are greatly appreciated. Even if only a single person who comments here has enjoyed the mod, then that has made all the effort in creating it worth-while. Thank you.

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chp
chp

good.

grats gazz btw.

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Kristus
Kristus

Chp: Thanks for your comment. You first say that a persons opinion is void of any importance to anyone but themselves. And the second after you express your opinion on my work. So considering what you said just before. Why do you bother?

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chp
chp

Kristus proves that this site is flooded with moronic behaviors. Really, you cease to process that your opinion doesn't really matter, to anyone but maybe yourself. I guess if that makes you happy, heh, sure that works, but please, if you really want to share your feelings, post them in your own comments section. Moddb allows you to comment on yourself i think - comment your idiocy, it may very well relieve your stress. Just remember some of these writers actually have a future. I'm almost sorry that you have a website that attempts to be artsy, not to mention also holds within itself a developing mod that MOST LIKELY will never be featured on the leading mod site. kkthx

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_Kat_
_Kat_

I thought DOOM III was stupid enough, now they made it even worse...

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Gazz
Gazz

Im so glad that people with this frame of mind are the minority going from the global feedback we have had over the last year.

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Kristus
Kristus

So what is this article about really? How much the author hates Doom3?
My friend probably said it best: "To me this looks like an attempt to degrade Doom3 by saying that even crap tastes better".

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methy
methy

I like it. DOOM kicked arse, and I wouldn't mind to be able to play it in a raster engine. Normally I don't care about graphics, but when what you are playing is raycasted, there is a line...

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Gaspode
Gaspode

Steering clear of the argument of whether DoomIII was a good game or not, I downloaded this mod awhile back and I had a blast with it. The team have done a great job of bringing "Knee Deep in the Dead" kicking and screaming into the 21st century.

They have used the DoomIII engine wonderfully to create a believeable world albeit full of eye-candy, but what sets the mod apart from DoomIII is that you will be faced by hordes of enemies all on the screen at the same time. And this is difficult ... now you face a number of hellish monsters who have been blessed with a certain degree of AI and it is no longer an easy task to get rid of them.

The levels have been modelled on the original level design and have been reproduced as faithfully (with respect to layout) as possible. There is, of course, a certain amount of artistic licence used within the design .. but if you are familiar with the original game, you will certainly recognise the levels.

If you are old enough to remember the original (like myself), or are just a fan of the franchise, you really *must* play this mod. I cannot recommend it highly enough for the fans.

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Koroshiya_Ichi
Koroshiya_Ichi

Personally I love Doom 3. Gripes about gameplay and all that piddling crap aside, I think it's one of the few games that can be used as an example of the mediums potential as form of artistic expression, not just plain and simple escapism. It drips in atmosphere and detail that far surpasses a great many title still to this day, and I for one wish there were more games that prioritised atmosphere and true immersion over meeting the markets expectations. But that's another topic altogether.

This mod straight forward ******* rocks! The cinematics are awesome and a very nice touch, the levels remain true to the original while being given new life and the gameplay is balls-to-the-wall hardcore! Can't wait to play the other chapters!

and _kat_, produce something better before you critisice the work of others. Given the variety of taste (

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chp
chp

because my opinion matters :), ask anyone here they know it

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croxeye
croxeye

"I think while in comparison to new titles, old games are generally not on the same level in terms of gameplay, there is one thing I'm finding nearly all old games have that alot of new ones dont, and thats character. Sounds stupid but while alot of the latest titles can boat all these amazing visual effects, there's little depth too them."

I completely agree with you
o yeah and this mod pwnz

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SonicClang
SonicClang

Based upon most of the feedback we've gotten, a lot of people love what we've done. Honestly we weren't really trying to change the world, or make a cleaner burning gas, we were trying to gel as a team and learn the Doom 3 engine. We simply are the only team left remaking the original, so therefore we're getting a lot of attention. We've done what many people only dream of doing though; we've released what has become one of the most popular mods for a current game. And honestly, I've never been big on remakes, and I'm still not big on them. Most of the time I think you're better off doing something original, but since the mod was becoming so popular and there appeared to be a demand for it, and since we had gone so far already, we decided to finish what we started. Again, that's more than you can say about most teams. How many teams band together, announce a project, and then fail to deliver? Finishing what you start is very difficult, especially when we all live around the world.

I'm extremely honored that our mod has been picked as mod of the month. This along with the features in magazines around the world have made all our hard work worth it.

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Hammerman
Hammerman

Think about it. If not for DOOM there wouldn't be a FPS game.
So go on out there and save the world an not feel any pain while your doing it.

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chod
chod

If you want to get technical Doom came out in 93 and Wolfenstein 3D came out in 92 so technically there would be FPS without Doom, probably just not so many horror style ones.

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Koroshiya_Ichi
Koroshiya_Ichi

there were fps's before Wolfenstein, I don't remember the name but ill post it if it comes back to me

and technically none of those games were 3D

but Doom popularised the genre, and was the first game that really got 'normal' people enticed and interested in gaming. Doom may not have invented FPS's, but its popularity and general design greatly dictated the form and development of the genre over the following years.

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SneaKYpOOf
SneaKYpOOf

-{quote}-I thought DOOM III was stupid enough, now they made it even worse...

doom III was not stupid, but i do agree that this is stupid.

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Koroshiya_Ichi
Koroshiya_Ichi

thats the problem with opinions

you can have no brain power and still make one

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SonicClang
SonicClang

SneaKYpOOf, you're an idiot.

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Alien_Firefox
Alien_Firefox

knee deep in the dead has already been done

you should of did shores of hell or inferno

no offense intended but you really should of done shors of hell

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Wiweeyum
Wiweeyum

Did you even read the summary? They didn't do anything but the first episode on purpose.

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