The XI Cast engine, coupled with the Rival Game Creator, is a modern ray-casting engine that is designed to help those who wish to create 3D shooter games but have no knowledge of 3D programming. The Rival Game Creator features an easy to learn UI that is designed to be familiar and logical to follow, it will allow to you to create a first person shooter game in a matter of minutes.
Worked on a few things including: Rival Game Creator's Level Editor Variable Wall Heights (Technically this is ceiling-floor height) Textures 3D Models...
editor + models + textures + png format
I've been trying to get sprites back into the engine since the move to a 3D camera.
sprite progress
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