An open source isometric game engine for games with a world made of blocks (like Minecraft). For RPGs, action, strategy, puzzle or adventure games.

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The Wurfel Engine got a small product identity update and some notes on the V1.1 update.

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On the "product identity update":
- "Wurfelengine" is now called "Wurfel Engine"
- there is new modern "flat design" logo
I was never that happy with the logo and this was more a temporary solution. Because I printed a t-shirt for gamescom 2013 I had to design a new one. I am very happy with the result.

On the V1.1 update:
With libGDX I am targeting Android and try to get a better performance. The change from Slick to libGDX is quite hard because different resolutions are handled much easier in Slick.
There are some bugs and planned features left but I think they are included within a week after the port. I am targeting 30th of September for the update. Then I will rollout some builds and demo versions.

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