You can find the source code at the project's GitHub page. The engine is in continuous development. I am currently working on improving to let it feel like a real easy game engine.
The engine is rather new (>1 year of development).
You can compare the graphics of the engine with the games "Towns" or "Gnomoria".
I am always looking for support (coding/website/documentation/bug search...)
What comes with Wurfel Engine?
The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. Version 1.1. called „Feature Update“ is more stable and has increased performance and introduces many new features.
The library used for the game loop, basic rendering methods and file access has changed from Slick to libGDX. libGDX is running a bit faster, supports Android and is better maintained then Slick. Working on the Android port has also started.
The main feature of this update is the day-night cycle using the phong lighting model.
You can set the angle, the color and the speed of global light sources (sun and moon) and the light get‘s automatically calculated like in a 3D game.
This engine reached a new level at 2.5D graphics and is in this point technically more advanced than the good looking isometric games back then (e.g. Sacred) and today (e.g. Gnomoria, Towns or any other pixel art game).
This amazing technique is only possible with a block world.
Because it is a open source game engine the focus lay also on the classes architecture.
The new coordinates class makes working with coordinates very easy.
I got an additional team member helping me with website. If you also want to join development please contact me.
I started working on the next update, the „Use It“ update (v1.2). It should make it easier to develop your own games with the engine.
More gameplay related features will be included in v1.3. This will be around blowing stuff up and destroy the block world with guns (I call this the „Destruction“ update).
Currently I am studying media informatics at Bauhaus University in Germany which will help me improve the graphics and the sound in future. At the moment I am only learning stuff I already know or don‘t need for the engine (arithmetics, analysis and encryption etc.)
Latest tweets from @gamedevbenedikt
3hours 1min ago
Level Editor first beta test. And I discovered problems with the light levels. T.co
9hours 26mins ago
Did some business calculations. Was relaxing after the shitty programming in the last days.
9hours 57mins ago
Join games development now! Programmer wanted. T.co
9hours 57mins ago
@JBrooks1243 But I guess you did something interesting in school or hobby projects etc.
11hours 8mins ago
According to the court you are directing your marketing to children if you are not using formal language.
12hours 14mins ago
In Germany it’s now illegal to speak in second person singular if you sell stuff on the internet. T.co
12hours 16mins ago
How much I hate low level stuff like setting up shaders, view matrixes. Grrr….
13hours 41mins ago
@JBrooks1243 So my advice to you: Create them. People want to know who you are before working with you. :-)
17hours 17mins ago
The more low level the stuff the bigger the delay. :-/
Sep 17 2014, 2:53pm