Download the SDK here (including source code):

What comes with Wurfel Engine?

  • cross-plattform (Windows, Mac, Linux + Android prototype)
  • loading of maps with steams
    • dynamic chunk size
  • in-game map editor
  • rendering
    • high rendering speed because of powerful hidden surface detection
    • light engine for day-night-cycle
    • animated sprites without performance loss
    • virtual camera (split screen)
  • entity system
    • pre-made class for controllable players
    • weapons
  • easy extensibility
    • many methods with basic functions
    • basic game classes (e.g. animation, characters)
    • easy block definition
  • base for own games
    • basic main menu
  • helpful functions
    • ray world intersection
    • screen-to-game-function
  • game console
  • minimap class
Image RSS Feed Latest Screens
Caveland Alpha Co-Op Light Engine at Night Light Engine at evening
Blog RSS Feed Report abuse Latest News: "Use-it" Update v1.2 Released

0 comments by BSVogler on Sep 23rd, 2014

You can watch a summery of the latest features in the video below:

This update improves the use of the engine as a regular java library. Main features are the improved API and the map editor. In general it is much easier to use the engine without the need to modify the engine's source code.
A full change list can be found below.

Future development

From now on I will focus on developing a commercial game with it. It has yet to be seen if I can further update the engine or if my improvements on the engine will stay in most parts closed source. However everyone is free to tweak it. For the game I am looking for a part time developer.
Join development now!

Change List

  • added basic level editor
  • added map saving
  • added loading screen
  • added custom block factories support
  • added basic menu
  • added global game config class/file
  • added GUI for file loading
  • added support for engine use as library (configuration file, APIs)
  • added ray casting method
  • added console commands
  • added debugging rendering
  • enhanced FPS diagram (more precision, RAM usage, delta time)
  • enhanced: screen to game can return normal
  • enhanced: loading sprite offset automatically from file
  • enhanced chat / console
  • enhanced file loading by using libGDX asset manager
  • enhanced graphics a little bit
  • enhanced performance
  • enhanced stability
  • many little fixes and improvements
  • probably some new bugs

Caveland Caveland

Updated 1 month ago TBD Single & Co-op Hack 'n' Slash

The game is a sandbox-building-game in which a base must be constructed and the environment and dangerous caves explored for resources, which can be mined...

Post comment Comments
HeadClot Dec 14 2013, 9:19pm says:

Hey Cbeed - Where do I submit a feature request?

I am currently following your engine on github by the way. :)

+1 vote     reply to comment
BSVogler Creator
BSVogler Jan 5 2014, 9:16am replied:

Just simple via github:

+1 vote   reply to comment
Guest Sep 18 2013, 7:28am says:

Where's the download?

+1 vote     reply to comment
BSVogler Creator
BSVogler Sep 24 2013, 12:25pm replied:

You can try the demos from the website or download the source code for developing your game from git hub.

+2 votes   reply to comment
BSVogler Creator
BSVogler Sep 23 2014, 3:46pm replied:

You can now download the new SDK from the Website or GitHub

+1 vote   reply to comment
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Released Mar 20, 2013
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Latest tweets from @gamedevbenedikt

I always get some messages that a mail could not be delivered and it always sounds like a spam e-mail from looking at the subject.

6hours 50mins ago

I added some very simple spam filter to stop some strange mails trying to be send via the contact form on

6hours 50mins ago

One should know that you can only carry three items in your inventory. #WIP #Caveland

Apr 18 2015, 1:31pm

Instead of a complicated crafting system you will get a suggestion of what you can do with your inventory.

Apr 18 2015, 1:29pm

@TRSSToontown That makes sense and is the direction in which i will be moving.

Apr 18 2015, 11:52am

Happy jamming everone! #LDJAM

Apr 18 2015, 11:01am

@TRSSToontown nah, not really :-D

Apr 18 2015, 6:32am

Whoa, the #Battlefron trailer is amazing.

Apr 17 2015, 1:41pm

20 mg/100 ml caffeine is my minimum

Apr 17 2015, 7:48am

Afri Cola or Club Mate <3

Apr 17 2015, 7:47am

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