You can find the source code at the project's GitHub page. The engine is in continuous development. I am currently working on improving to let it feel like a real easy game engine.
The engine is rather new (>1 year of development).
You can compare the graphics of the engine with the games "Towns" or "Gnomoria".
I am always looking for support (coding/website/documentation/bug search...)
What comes with Wurfel Engine?
The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. Version 1.1. called „Feature Update“ is more stable and has increased performance and introduces many new features.
The library used for the game loop, basic rendering methods and file access has changed from Slick to libGDX. libGDX is running a bit faster, supports Android and is better maintained then Slick. Working on the Android port has also started.
The main feature of this update is the day-night cycle using the phong lighting model.
You can set the angle, the color and the speed of global light sources (sun and moon) and the light get‘s automatically calculated like in a 3D game.
This engine reached a new level at 2.5D graphics and is in this point technically more advanced than the good looking isometric games back then (e.g. Sacred) and today (e.g. Gnomoria, Towns or any other pixel art game).
This amazing technique is only possible with a block world.
Because it is a open source game engine the focus lay also on the classes architecture.
The new coordinates class makes working with coordinates very easy.
I got an additional team member helping me with website. If you also want to join development please contact me.
I started working on the next update, the „Use It“ update (v1.2). It should make it easier to develop your own games with the engine.
More gameplay related features will be included in v1.3. This will be around blowing stuff up and destroy the block world with guns (I call this the „Destruction“ update).
Currently I am studying media informatics at Bauhaus University in Germany which will help me improve the graphics and the sound in future. At the moment I am only learning stuff I already know or don‘t need for the engine (arithmetics, analysis and encryption etc.)
Latest tweets from @bombing_games
Games Industry: Please fix your hiring practices. T.co
Mar 6 2014, 9:40am
I said, "Oh, lord Jesus it's a fire!" Then I ran out, I didn't grab no shoes or nothing Jesus I ran for my life
Mar 4 2014, 5:18pm
Somehow tired of Wurfel Engine development. Want to work in a team on something we can release.
Mar 2 2014, 3:25pm
Watching "Minecraft: The Story of Mojang". Very touching. Wants me to work even harder on my dreams.
Feb 28 2014, 4:33pm
Finding a fitting name is very hard work. I did research back then. The game must be new. But I can take it as a chance to find a new one.
Feb 28 2014, 3:01pm
Fuck me! I just discovered I need a new Name for "Out There" because this name is already taken by a game. T.co
Feb 28 2014, 2:59pm
Sadly the engine still has its flaws, but how can I discover them until I start using it in several different ways?
Feb 27 2014, 7:41pm
Started working on prototype for Out There today. It is pretty hard regarding geometry and algorithms.
Feb 27 2014, 7:39pm
@Eelfroth I call myself game developer and made only 1 in the last two Years :-D
Feb 27 2014, 7:34pm