Download the SDK here (including source code): wurfelengine.net

Features of Wurfel Engine

  • cross-plattform (Windows, Mac, Linux)
  • loading/saving of maps unlimited in size via steaming
    • dynamic chunk size
  • split screen support
  • Rendering
    • high rendering speed because of visibility analysis
    • virtual cameras
    • pixel based shading with normal maps
    • vertex based shading
    • vertex based fog
  • entity system
    • basic collision
  • game console
    • CVar system
  • screen-to-game-function
  • View media
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Here is a list showing all major changes in this alpha version. You can get the latest version in the download section at humble bundle after you bought the game.

I hope by adding images to the changelog I can show better what has changed for people not familiar with the state of the game.

Beauty Changes & new Features


  • added point light source


  • added more cases for ambient occlusion


  • added power cable


  • added in-game menu


  • added one HUD button to switch between editor and gameplay


  • added barrier blocks


  • added logic blocks (blocks that that work like entities but are blocks)

Further Gameplay

  • added tutorial level
  • added preview for rails when constructing
  • added support for indestructible blocks

Editor

  • added alt-click in editor
  • added keyboard access via number keys for the editor tools
  • added button in main menu to create a new empty map
  • added function to load a map from the start game screen

Performance & Stability

  • improved loading speed of map chunks
  • improved stability
  • improved handling of resolution changes
  • improved responsiveness when switching between the editor and the game
Alpha 5 Status

Alpha 5 Status

Caveland 0 comments

Alpha 5 brings improved lighting and caves with enemy robots. Here is a preview of the work in progress.

"Use-it" Update v1.2 Released

"Use-it" Update v1.2 Released

News 0 comments

Wurfel Engine has a new SDK. The new update includes a level editor and some more cool stuff.

"Feature Update" V1.1 Released

"Feature Update" V1.1 Released

News 6 comments

The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. The update mainly consists of new features (e.g...

Latest status update

Latest status update

News 0 comments

The Wurfel Engine got a small product identity update and some notes on the V1.1 update.

Add game Games
Caveland

Caveland

Hack 'n' Slash

A sandbox-building-game in which a base must be constructed and the environment and dangerous caves explored for resources, which can be mined by automatic...

Post comment Comments
parityb1t
parityb1t

looking great! well done

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HeadClot
HeadClot

Hey Cbeed - Where do I submit a feature request?

I am currently following your engine on github by the way. :)

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BSVogler Creator
BSVogler

Just simple via github:
Github.com

Reply Good karma+1 vote
Guest
Guest

Where's the download?

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BSVogler Creator
BSVogler

You can try the demos from the website or download the source code for developing your game from git hub.

Reply Good karma+2 votes
BSVogler Creator
BSVogler

You can now download the new SDK from the Website or GitHub
wurfelengine.net

Reply Good karma+1 vote
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Platforms
Windows, Mac, Linux
Company
Vogler Games
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Homepage
Wurfelengine.net
Licence
BSD
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Twitter

Latest tweets from @gamedevbenedikt

Feb 4 2016

They guys of Sensebridge make very exciting #cyborg stuff. I am really excited about superhuman skills. T.co

Feb 4 2016

RT @AMazeFest: First announcement of speakers and the grand jury for A MAZE. / Berlin 2016 T.co #AMaze2016 T.co

Jan 29 2016

I just realized I can write something like Nvidia PhysX by using OpenCL for collision detection on particles. But I won't.

Jan 28 2016

For the Mac users: I found this little tool which creates a button in Finder to open the current dir in Terminal. T.co

Jan 26 2016

Here is a picture of the improved lighting and the new grass prototype. #gamedev #indiedev T.co

Jan 26 2016

Besides bugfixes and performance optimization I think Wurfel Engine is almost complete for Caveland.

Jan 26 2016

After several years I solved the problem of sorting the sprites in the right order.

Jan 24 2016

I wrote something about my latest work on the Wurfel Engine internals "Improving the memory" #gamedev #indiedev T.co

Jan 23 2016

Today I I did this thing every artist does someday. T.co

Jan 23 2016

@TylerGlaiel *boiling

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