Download the SDK here (including source code):

Features of Wurfel Engine

  • cross-plattform (Windows, Mac, Linux)
  • loading/saving of maps unlimited in size via steaming
    • dynamic chunk size
  • split screen support
  • Rendering
    • high rendering speed because of visibility analysis
    • virtual cameras
    • pixel based shading with normal maps
    • vertex based shading
    • vertex based fog
  • entity system
    • basic collision
  • game console
    • CVar system
  • screen-to-game-function
  • View media
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Here is a list showing all major changes in this alpha version. You can get the latest version in the download section at humble bundle after you bought the game.

I hope by adding images to the changelog I can show better what has changed for people not familiar with the state of the game.

Beauty Changes & new Features

  • added point light source

  • added more cases for ambient occlusion

  • added power cable

  • added in-game menu

  • added one HUD button to switch between editor and gameplay

  • added barrier blocks

  • added logic blocks (blocks that that work like entities but are blocks)

Further Gameplay

  • added tutorial level
  • added preview for rails when constructing
  • added support for indestructible blocks


  • added alt-click in editor
  • added keyboard access via number keys for the editor tools
  • added button in main menu to create a new empty map
  • added function to load a map from the start game screen

Performance & Stability

  • improved loading speed of map chunks
  • improved stability
  • improved handling of resolution changes
  • improved responsiveness when switching between the editor and the game
Alpha 5 Status

Alpha 5 Status

Caveland 0 comments

Alpha 5 brings improved lighting and caves with enemy robots. Here is a preview of the work in progress.

"Use-it" Update v1.2 Released

"Use-it" Update v1.2 Released

News 0 comments

Wurfel Engine has a new SDK. The new update includes a level editor and some more cool stuff.

"Feature Update" V1.1 Released

"Feature Update" V1.1 Released

News 6 comments

The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. The update mainly consists of new features (e.g...

Latest status update

Latest status update

News 0 comments

The Wurfel Engine got a small product identity update and some notes on the V1.1 update.

Add game Games


Hack 'n' Slash

A sandbox-building-game in which a base must be constructed and the environment and dangerous caves explored for resources, which can be mined by automatic...

Post comment Comments

looking great! well done

Reply Good karma Bad karma+1 vote

Hey Cbeed - Where do I submit a feature request?

I am currently following your engine on github by the way. :)

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BSVogler Creator

Just simple via github:

Reply Good karma+1 vote

Where's the download?

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BSVogler Creator

You can try the demos from the website or download the source code for developing your game from git hub.

Reply Good karma+2 votes
BSVogler Creator

You can now download the new SDK from the Website or GitHub

Reply Good karma+1 vote
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Latest tweets from @gamedevbenedikt

Feb 4 2016

They guys of Sensebridge make very exciting #cyborg stuff. I am really excited about superhuman skills.

Feb 4 2016

RT @AMazeFest: First announcement of speakers and the grand jury for A MAZE. / Berlin 2016 #AMaze2016

Jan 29 2016

I just realized I can write something like Nvidia PhysX by using OpenCL for collision detection on particles. But I won't.

Jan 28 2016

For the Mac users: I found this little tool which creates a button in Finder to open the current dir in Terminal.

Jan 26 2016

Here is a picture of the improved lighting and the new grass prototype. #gamedev #indiedev

Jan 26 2016

Besides bugfixes and performance optimization I think Wurfel Engine is almost complete for Caveland.

Jan 26 2016

After several years I solved the problem of sorting the sprites in the right order.

Jan 24 2016

I wrote something about my latest work on the Wurfel Engine internals "Improving the memory" #gamedev #indiedev

Jan 23 2016

Today I I did this thing every artist does someday.

Jan 23 2016

@TylerGlaiel *boiling

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