You can find the source code at the project's GitHub page. The engine is in continuous development. I am currently working on improving to let it feel like a real easy game engine.
The engine is rather new (>1 year of development).
You can compare the graphics of the engine with the games "Towns" or "Gnomoria".
I am always looking for support (coding/website/documentation/bug search...)
What comes with Wurfel Engine?
The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. Version 1.1. called „Feature Update“ is more stable and has increased performance and introduces many new features.
The library used for the game loop, basic rendering methods and file access has changed from Slick to libGDX. libGDX is running a bit faster, supports Android and is better maintained then Slick. Working on the Android port has also started.
The main feature of this update is the day-night cycle using the phong lighting model.
You can set the angle, the color and the speed of global light sources (sun and moon) and the light get‘s automatically calculated like in a 3D game.
This engine reached a new level at 2.5D graphics and is in this point technically more advanced than the good looking isometric games back then (e.g. Sacred) and today (e.g. Gnomoria, Towns or any other pixel art game).
This amazing technique is only possible with a block world.
Because it is a open source game engine the focus lay also on the classes architecture.
The new coordinates class makes working with coordinates very easy.
I got an additional team member helping me with website. If you also want to join development please contact me.
I started working on the next update, the „Use It“ update (v1.2). It should make it easier to develop your own games with the engine.
More gameplay related features will be included in v1.3. This will be around blowing stuff up and destroy the block world with guns (I call this the „Destruction“ update).
Currently I am studying media informatics at Bauhaus University in Germany which will help me improve the graphics and the sound in future. At the moment I am only learning stuff I already know or don‘t need for the engine (arithmetics, analysis and encryption etc.)
Latest tweets from @gamedevbenedikt
Experience with Shaders or OpenGL >2.0? Maybe you can answer my question. T.co
6hours 31mins ago
Wolfenstein: The New Order looks awesome
7hours 20mins ago
You can now donate me money for the Wurfel Engine via PayPal T.co
23hours 11mins ago
New piece for my private game development library. T.co
Apr 23 2014, 12:51pm
Also selecting for screen recording does the same. Is this normal behavior? I would have noticed if this issue existed some days ago.
Apr 22 2014, 2:29pm
LOLWUT? Having the GitHub Mac app window open in the background limits fps to 60? If i minimize or close it fps rise back to 1000.
Apr 22 2014, 2:27pm
Stange… first run of game after restart was fine but since the second everything is limited to 60 FPS. #libGDX
Apr 22 2014, 2:07pm
I hope everything is fine because also the backup fails, haven't done it for two weeks. New external hard drive will arrive tomorrow.
Apr 22 2014, 2:01pm
What kind of black magic? I’ll try restarting my Mac.
Apr 22 2014, 1:57pm
I should try modifying texture brightness by fragment shader and compare the performance to blending.
Apr 22 2014, 2:42am