You can find the source code at the project's GitHub page. The engine is in continuous development. I am currently working on improving to let it feel like a real easy game engine.
The engine is rather new (>1 year of development).
You can compare the graphics of the engine with the games "Towns" or "Gnomoria".
I am always looking for support (coding/website/documentation/bug search...)
What comes with Wurfel Engine?
The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. Version 1.1. called „Feature Update“ is more stable and has increased performance and introduces many new features.
The library used for the game loop, basic rendering methods and file access has changed from Slick to libGDX. libGDX is running a bit faster, supports Android and is better maintained then Slick. Working on the Android port has also started.
The main feature of this update is the day-night cycle using the phong lighting model.
You can set the angle, the color and the speed of global light sources (sun and moon) and the light get‘s automatically calculated like in a 3D game.
This engine reached a new level at 2.5D graphics and is in this point technically more advanced than the good looking isometric games back then (e.g. Sacred) and today (e.g. Gnomoria, Towns or any other pixel art game).
This amazing technique is only possible with a block world.
Because it is a open source game engine the focus lay also on the classes architecture.
The new coordinates class makes working with coordinates very easy.
I got an additional team member helping me with website. If you also want to join development please contact me.
I started working on the next update, the „Use It“ update (v1.2). It should make it easier to develop your own games with the engine.
More gameplay related features will be included in v1.3. This will be around blowing stuff up and destroy the block world with guns (I call this the „Destruction“ update).
Currently I am studying media informatics at Bauhaus University in Germany which will help me improve the graphics and the sound in future. At the moment I am only learning stuff I already know or don‘t need for the engine (arithmetics, analysis and encryption etc.)
Latest tweets from @gamedevbenedikt
@kluepfel gibt's auch andere größen als 0,5l?
21hours 33mins ago
@Jonathan_Blow Can somebody make a game about this where this is a plot twist? Please.
Aug 28 2014, 3:15pm
Found an easy way to make my raytracer a real-time raytracer. But still no specular light and reflection. And tired of this.
Aug 28 2014, 10:30am
"Gaming fundamentalist". Can we call them like that? The crazy thing is they behave like religious fundamentalists.
Aug 28 2014, 3:59am
RT @bfod: A medium with good variety would not attract this kind of ultra-conservative element in the fanbase - people who require absolute…
Aug 26 2014, 8:04pm
Aug 25 2014, 7:21pm
The new game console is worth gold. Open engine and check in main menu if map loading and saving works without entering the game.
Aug 25 2014, 10:13am
So now I got a fancy engine-wide console but still not the tickets closed I wanted.
Aug 24 2014, 1:19pm