Download the SDK here (including source code): wurfelengine.net

What comes with Wurfel Engine?

  • cross-plattform (Windows, Mac, Linux + Android prototype)
  • loading of unlimited big maps with steams
  • in-game WYSIWYG map editor
  • rendering
    • highly optimized rendering because of hidden surface detection
    • light engine with vertex based or normal map shading
    • split screen support
  • entity system
    • weapons
    • basic physics
  • easy extensibility
    • provides many useful functions
    • basic game classes (e.g. animation, characters)
    • easy block definition
  • base for own games
    • basic main menu
  • helpful functions
    • ray-world intersection
    • screen-to-game-function
  • game console with console variables and commands
Image RSS Feed Latest Screens
Caveland Alpha Co-Op Light Engine at Night Light Engine at evening
Blog RSS Feed Report abuse Latest News: "Use-it" Update v1.2 Released

0 comments by BSVogler on Sep 23rd, 2014

You can watch a summery of the latest features in the video below:

This update improves the use of the engine as a regular java library. Main features are the improved API and the map editor. In general it is much easier to use the engine without the need to modify the engine's source code.
A full change list can be found below.

Future development

From now on I will focus on developing a commercial game with it. It has yet to be seen if I can further update the engine or if my improvements on the engine will stay in most parts closed source. However everyone is free to tweak it. For the game I am looking for a part time developer.
Join development now!

Change List

  • added basic level editor
  • added map saving
  • added loading screen
  • added custom block factories support
  • added basic menu
  • added global game config class/file
  • added GUI for file loading
  • added support for engine use as library (configuration file, APIs)
  • added ray casting method
  • added console commands
  • added debugging rendering
  • enhanced FPS diagram (more precision, RAM usage, delta time)
  • enhanced: screen to game can return normal
  • enhanced: loading sprite offset automatically from file
  • enhanced chat / console
  • enhanced file loading by using libGDX asset manager
  • enhanced graphics a little bit
  • enhanced performance
  • enhanced stability
  • many little fixes and improvements
  • probably some new bugs
Games
Caveland

Caveland Caveland

Updated 3 weeks ago TBD Single & Co-op Hack 'n' Slash

A sandbox-building-game in which a base must be constructed and the environment and dangerous caves explored for resources, which can be mined by automatic...

Post comment Comments
parityb1t
parityb1t Apr 30 2015, 6:49pm says:

looking great! well done

+1 vote     reply to comment
HeadClot
HeadClot Dec 14 2013, 9:19pm says:

Hey Cbeed - Where do I submit a feature request?

I am currently following your engine on github by the way. :)

+1 vote     reply to comment
BSVogler Creator
BSVogler Jan 5 2014, 9:16am replied:

Just simple via github:
Github.com

+1 vote   reply to comment
Guest
Guest Sep 18 2013, 7:28am says:

Where's the download?

+1 vote     reply to comment
BSVogler Creator
BSVogler Sep 24 2013, 12:25pm replied:

You can try the demos from the website or download the source code for developing your game from git hub.

+2 votes   reply to comment
BSVogler Creator
BSVogler Sep 23 2014, 3:46pm replied:

You can now download the new SDK from the Website or GitHub
wurfelengine.net

+1 vote   reply to comment
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Platforms
Windows, Mac, Linux
Company
Vogler Games
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Official Page
Wurfelengine.net
Licence
BSD
Release Date
Released Mar 20, 2013
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Twitter

Latest tweets from @gamedevbenedikt

Sometimes I just hate vim and command line git

10hours 23mins ago

Still have to identify the moment when a landing animation during a jump should be started.

14hours 53mins ago

Implementing a custom animation system is pretty hard. But now almost every animation for the main character is working.

14hours 54mins ago

Wurfel Engine SDK v1.5 R2 is out now. Thanks to @jon_brooks977 for pointing out a bug.

May 20 2015, 2:15pm

@Rev_Kachowski I think you are doing something wrong. o.O

May 20 2015, 2:04pm

I try to release WE SDK v1.5 R2 today fixing a minor but fatal bug.

May 20 2015, 8:38am

Maybe setting up a public git repo for Wurfel Engine SDK again

May 20 2015, 8:37am

I played #nethack many many hours some years ago on my iPod touch.

May 20 2015, 5:06am

installed nethack again. Great game but controls suck without some HUD for buttons T.co

May 20 2015, 5:05am

Who can afford this? T.co

May 18 2015, 9:11am

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