Download the SDK here:Wurfel Engine SDK 1.2.39 R 2 (English, .zip, 25,8 MB)
You can find the source code at the project's GitHub page.

What comes with Wurfel Engine?  

  • cross-plattform (Windows, Mac, Linux + Android prototype)
  • loading of maps with steams
    • dynamic chunk size
  • in-game map editor
  • rendering
    • high rendering speed because of visibility analysis
    • light engine for day-night cycle
    • animated sprites without performance loss
    • virtual camera (split screen)
  • entity system
    • pre-made class for controllable players
    • weapons
  • easy extensibility
  • base for own games
    • game loop
    • starting parameters
    • basic main menu
  • screen-to-game-function
  • game console
  • message system for multiplayer chat or system messages
  • minimap class
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Blog RSS Feed Report abuse Latest News: "Use-it" Update v1.2 Released

About Wurfel Engine with 0 comments by Cbeed on Sep 23rd, 2014

You can watch a summery of the latest features in the video below:

This update improves the use of the engine as a regular java library. Main features are the improved API and the map editor. In general it is much easier to use the engine without the need to modify the engine's source code.
A full change list can be found below.

Future development

From now on I will focus on developing a commercial game with it. It has yet to be seen if I can further update the engine or if my improvements on the engine will stay in most parts closed source. However everyone is free to tweak it. For the game I am looking for a part time developer.
Join development now!

Change List

  • added basic level editor
  • added map saving
  • added loading screen
  • added custom block factories support
  • added basic menu
  • added global game config class/file
  • added GUI for file loading
  • added support for engine use as library (configuration file, APIs)
  • added ray casting method
  • added console commands
  • added debugging rendering
  • enhanced FPS diagram (more precision, RAM usage, delta time)
  • enhanced: screen to game can return normal
  • enhanced: loading sprite offset automatically from file
  • enhanced chat / console
  • enhanced file loading by using libGDX asset manager
  • enhanced graphics a little bit
  • enhanced performance
  • enhanced stability
  • many little fixes and improvements
  • probably some new bugs
Post comment Comments
HeadClot
HeadClot Dec 14 2013, 9:19pm says:

Hey Cbeed - Where do I submit a feature request?

I am currently following your engine on github by the way. :)

+1 vote     reply to comment
Cbeed
Cbeed Jan 5 2014, 9:16am replied:

Just simple via github:
Github.com

+1 vote     reply to comment
Guest
Guest Sep 18 2013, 7:28am says:

Where's the download?

+1 vote     reply to comment
Cbeed
Cbeed Sep 24 2013, 12:25pm replied:

You can try the demos from the website or download the source code for developing your game from git hub.

+2 votes     reply to comment
Cbeed
Cbeed Sep 23 2014, 3:46pm replied:

You can now download the new SDK from the Website or GitHub
wurfelengine.net

+1 vote     reply to comment
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Platforms
Windows, Mac, Linux
Company
Bombing Games
Contact
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Official Page
Wurfelengine.net
Licence
BSD
Release Date
Released Mar 20, 2013
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Latest tweets from @gamedevbenedikt

@kluepfel das ist in der tat gruselig.

6hours 30mins ago

Got my new internet connection today. 97 Mbit/s down. 2Mbit/s up. I take that as my birthday present in advance.

Oct 30 2014, 7:53am

@IGN">.@IGN Funny but the sexist part.

Oct 29 2014, 7:03pm

I don’t like it when my room looks like a hackspace or server room.

Oct 29 2014, 5:01pm

my new homepage #indiedev #gamedev T.co

Oct 29 2014, 5:14am

My unannounced game will probably support turning the view by 180°.

Oct 28 2014, 7:44am

Working on the core breaks so much. Very frustrating to see bugs popping up everywhere.

Oct 28 2014, 6:56am

I removed the block offset because it slows down the algorithms and development and is only used in one case.

Oct 28 2014, 5:56am

Today I try to rework parts of the clipping algorithm. Clipping per camera so they can be rotated independently.

Oct 27 2014, 4:25am

@Jonathan_Blow I even saw some dude linking screenshots from sites like 4chan on linkedIn.

Oct 23 2014, 8:32pm

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