You can find the source code at the project's GitHub page. It is v1 but I am working on v1.1 and v1.2 which will add more features and simplify adding your game to the engine.
The engine is rather new (>1 year of development).
You can compare the graphics of the engine with the games "Towns" or "Gnomoria".
I am always looking for support (coding/website/documentation/bug search...)
What comes with Wurfel Engine?
The first big update of the isometric block-world game engine „Wurfel Engine“ has been released. Version 1.1. called „Feature Update“ is more stable and has increased performance and introduces many new features.
The library used for the game loop, basic rendering methods and file access has changed from Slick to libGDX. libGDX is running a bit faster, supports Android and is better maintained then Slick. Working on the Android port has also started.
The main feature of this update is the day-night cycle using the phong lighting model.
You can set the angle, the color and the speed of global light sources (sun and moon) and the light get‘s automatically calculated like in a 3D game.
This engine reached a new level at 2.5D graphics and is in this point technically more advanced than the good looking isometric games back then (e.g. Sacred) and today (e.g. Gnomoria, Towns or any other pixel art game).
This amazing technique is only possible with a block world.
Because it is a open source game engine the focus lay also on the classes architecture.
The new coordinates class makes working with coordinates very easy.
I got an additional team member helping me with website. If you also want to join development please contact me.
I started working on the next update, the „Use It“ update (v1.2). It should make it easier to develop your own games with the engine.
More gameplay related features will be included in v1.3. This will be around blowing stuff up and destroy the block world with guns (I call this the „Destruction“ update).
Currently I am studying media informatics at Bauhaus University in Germany which will help me improve the graphics and the sound in future. At the moment I am only learning stuff I already know or don‘t need for the engine (arithmetics, analysis and encryption etc.)
Latest tweets from @bombing_games
V1.1 has now officially been released!
Dec 2 2013, 12:39pm
@CaptainBinky Yeah, I understand. It's just a bit outlandish when everywhere people rampage and I expect something reeeal serious. ;-)
Nov 29 2013, 5:47am
@CaptainBinky Okay. But isn't this more of the job of the press? And I read people saying it will fail nevertheless.
Nov 29 2013, 5:42am
@CaptainBinky So why perform this shit storm? It's not Kotaku ;-) I also don't like it but neither I like bashing people trying new things.
Nov 29 2013, 5:37am
@CaptainBinky Okay, I understand the problem of objectiveness but can't you let the readers decide? I just can not find it that "upsetting".
Nov 29 2013, 5:21am
Paying for games, software and DLCs is okay but paying for reviews is not okay?
Nov 29 2013, 5:04am
Nov 29 2013, 5:02am
Nov 29 2013, 5:01am
I don't see the problem with the new business model "pay for review". Just because it's unusual and costs money it's evil?
Nov 29 2013, 4:59am
I think I finished the video for V1.1. But big release not today.
Nov 16 2013, 1:10pm