Download the SDK here (including source code):

What comes with Wurfel Engine?

  • cross-plattform (Windows, Mac, Linux + Android prototype)
  • loading of maps with steams
    • dynamic chunk size
  • in-game map editor
  • rendering
    • high rendering speed because of powerful hidden surface detection
    • light engine for day-night-cycle
    • animated sprites without performance loss
    • virtual camera (split screen)
  • entity system
    • pre-made class for controllable players
    • weapons
  • easy extensibility
    • many methods with basic functions
    • basic game classes (e.g. animation, characters)
    • easy block definition
  • base for own games
    • basic main menu
  • helpful functions
    • ray world intersection
    • screen-to-game-function
  • game console
  • minimap class
Image RSS Feed Latest Screens
Light Engine at Night Light Engine at evening Light Engine at morning with graphs
Blog RSS Feed Report abuse Latest News: "Use-it" Update v1.2 Released

0 comments by BSVogler on Sep 23rd, 2014

You can watch a summery of the latest features in the video below:

This update improves the use of the engine as a regular java library. Main features are the improved API and the map editor. In general it is much easier to use the engine without the need to modify the engine's source code.
A full change list can be found below.

Future development

From now on I will focus on developing a commercial game with it. It has yet to be seen if I can further update the engine or if my improvements on the engine will stay in most parts closed source. However everyone is free to tweak it. For the game I am looking for a part time developer.
Join development now!

Change List

  • added basic level editor
  • added map saving
  • added loading screen
  • added custom block factories support
  • added basic menu
  • added global game config class/file
  • added GUI for file loading
  • added support for engine use as library (configuration file, APIs)
  • added ray casting method
  • added console commands
  • added debugging rendering
  • enhanced FPS diagram (more precision, RAM usage, delta time)
  • enhanced: screen to game can return normal
  • enhanced: loading sprite offset automatically from file
  • enhanced chat / console
  • enhanced file loading by using libGDX asset manager
  • enhanced graphics a little bit
  • enhanced performance
  • enhanced stability
  • many little fixes and improvements
  • probably some new bugs
Post comment Comments
HeadClot Dec 14 2013, 9:19pm says:

Hey Cbeed - Where do I submit a feature request?

I am currently following your engine on github by the way. :)

+1 vote     reply to comment
BSVogler Creator
BSVogler Jan 5 2014, 9:16am replied:

Just simple via github:

+1 vote   reply to comment
Guest Sep 18 2013, 7:28am says:

Where's the download?

+1 vote     reply to comment
BSVogler Creator
BSVogler Sep 24 2013, 12:25pm replied:

You can try the demos from the website or download the source code for developing your game from git hub.

+2 votes   reply to comment
BSVogler Creator
BSVogler Sep 23 2014, 3:46pm replied:

You can now download the new SDK from the Website or GitHub

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Bombing Games
Send Message
Official Page
Release Date
Released Mar 20, 2013
Engine Watch
Track this engine
Community Rating



1 vote submitted.

You Say


Ratings closed.


Latest tweets from @gamedevbenedikt

I moved my website to a new domain and it's now hosted at amazon' aws. Could have saved money if I bought the domain also there.

1hour 7mins ago

Some cat content please? I read some disgusting shit on reddit.

19hours 18mins ago

I hope using a 4096x4096px texture works on most graphic cards.

20hours 12mins ago

TexturePacker's basic algorithm uses more space but that was the only solution I found.

20hours 12mins ago

This meant that the sprites on the diffuse and normal map did not fit. I solved the problem by using the basic algorithm.

20hours 13mins ago

I am using TexturePacker to make spritehseets with diffuse and normal map. However some sprites trim-size apparently is some pixels smaller.

20hours 14mins ago

Will have high resolution graphics at high Fps at the cost of performance. Sad thing is that I can test this only in some weeks.

Jan 24 2015, 5:41pm

So I now I have a 4096x4096 texture only filled with main character animation sprites.

Jan 24 2015, 5:39pm

RT @Demruth: @Patreon">.@Patreon just sent an email to the top 100 people who donated the most throughout the year, with all addresses in CC instead …

Jan 22 2015, 6:51pm

Another book for my collection. #indiedev #gamedev

Jan 22 2015, 1:51pm

Embed Buttons

Promote Wurfel Engine on your homepage or blog by selecting a button and using the embed code provided (more).

Wurfel Engine Wurfel Engine
Wurfel Engine
316 of 688
Last Update
1 month ago
12 members