The engine used to build this game is unknown. This is not a _real_ game engine, this is a generic placeholder.
The Dungeons of Wor 2 Android offspin Wizard of Wor Classic Demo is out now. 20 Levels featuring the Arena & the Pit with Highscore.
We are at full internal Alpha testing mode!
Kristoffer has done lots of Optimization on rendering, resource handling and...
Taking off for a first flight. Let's see what happens...
Update on The Grid: Disc Merger - new tutorial added.
Some coding, lots of conceptual work, fleshing out of the game universe, work done on test music tracks, and a lot more to be found in this development...
The first of the many monthly updates I have planned for the devlopement of Metal Gear Arena. New metal gears, a HUD mock-up and more!
So summer is over and we have tons of stuff going on! Implementation of a mech loadout, implementation of our Commander Abilities and more!
The Grid: Disc Merger v1.01 is now available at Google Play!
Details about the direction of the project and more inside!
As we are aiming for the release at the beginning of September, you can try out the demo version!
The work on our new puzzle game will be finished soon. We are going to
release The Grid: Disc Merger on Android at September!
Timer based blocks, a new test level[wip], experimental controller support, checkpoints and more!
Quite a bit of progress made and some new information is being announced as well. Check inside for more details!
Here comes a great indepth view of the networking that is still in its early stage but already provides enough functionality to play against each other...
A lot of progress made, last build of 0.5A released, and some information about the current work being done on 0.6A inside.
We are proud to announce our debut trailer! It shows our goal with the game and what quality we aim at...
A huge release 0.13. This time we worked really hard on resolving crash issues as well as adding content.
The free Wizard of Wor clone, which turns a bit into gauntlet, is now released for Windows ! gamepad support and internet highscore included.
This weeks news we show you the worldmap where you will be traversing throughout the game. We are also proud to share our first scoring session with the...
We've settled on an Engine, THIS TIME WE'RE SERIOUS! Unreal Engine 4 is amazing, and we aren't moving from it. Promises.
New enemy models (Dropbot), card previews, and a level snapshot are showcased in this update.
This spotlight covers some of the first enemies, summons, level type, and cards you will encounter. Some images are WIP.
This is going to be a looong one; check in side for details including a complete and linked list of bugs squashed.
We are working hard on the game before a planned beta version some time in summer.
This time an update comes with a video demo of the gameplay.
The first promotion video is available in the "videos" section!
Here comes a small update on how we are planning on doing the character creation menu! note that this is still early in development.
For the past two weeks a lot of attention has been put on making graphical UI changes! here comes a summary of what we created for our commander abilities...
Read through a short work in progress update on how we are going about creating the advanced skills using scripting in our engine!
Look for Chain Drop available for Android devices on the Google Play Store.
We are hard at work on getting our prototype gameplay up to speed. we are trying new things every day both practically and theoretically. A lot of balancing...