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Posted | Game Title | Author
The Grid: Disc Merger update
The Grid: Disc Merger

The Grid: Disc Merger update

Oct 17, 2014 The Grid: Disc Merger 0 comments

Update on The Grid: Disc Merger - new tutorial added.

Development Report August/September 2014
Odyssian Void

Development Report August/September 2014

Oct 2, 2014 Odyssian Void 0 comments

Some coding, lots of conceptual work, fleshing out of the game universe, work done on test music tracks, and a lot more to be found in this development...

Project update #1
Metal Gear Arena

Project update #1

Sep 28, 2014 Metal Gear Arena 2 comments

The first of the many monthly updates I have planned for the devlopement of Metal Gear Arena. New metal gears, a HUD mock-up and more!

Devpost - Post-Summer Update
Acaratus

Devpost - Post-Summer Update

Sep 7, 2014 Acaratus 0 comments

So summer is over and we have tons of stuff going on! Implementation of a mech loadout, implementation of our Commander Abilities and more!

The Grid: Disc Merger is out
The Grid: Disc Merger

The Grid: Disc Merger is out

Sep 1, 2014 The Grid: Disc Merger 0 comments

The Grid: Disc Merger v1.01 is now available at Google Play!

Project launch + Progress so far
Metal Gear Arena

Project launch + Progress so far

Aug 25, 2014 Metal Gear Arena 0 comments

Details about the direction of the project and more inside!

The Grid: Disc Merger demo
The Grid: Disc Merger

The Grid: Disc Merger demo

Aug 21, 2014 The Grid: Disc Merger 0 comments

As we are aiming for the release at the beginning of September, you can try out the demo version!

The Grid: Disc Merger release announcement
The Grid: Disc Merger

The Grid: Disc Merger release announcement

Aug 12, 2014 The Grid: Disc Merger 0 comments

The work on our new puzzle game will be finished soon. We are going to release The Grid: Disc Merger on Android at September!

Pichón  - Dev Diary #006
Pichón

Pichón - Dev Diary #006

Aug 12, 2014 Pichón 0 comments

Timer based blocks, a new test level[wip], experimental controller support, checkpoints and more!

Progress Update June/July 2014
Odyssian Void

Progress Update June/July 2014

Aug 3, 2014 Odyssian Void 0 comments

Quite a bit of progress made and some new information is being announced as well. Check inside for more details!

Devpost - Acaratus Network Implementation
Acaratus

Devpost - Acaratus Network Implementation

Jun 16, 2014 Acaratus 1 comment

Here comes a great indepth view of the networking that is still in its early stage but already provides enough functionality to play against each other...

Progress Update April/May 2014
Odyssian Void

Progress Update April/May 2014

Jun 1, 2014 Odyssian Void 2 comments

A lot of progress made, last build of 0.5A released, and some information about the current work being done on 0.6A inside.

New Trailer & NGC
Acaratus

New Trailer & NGC

May 20, 2014 Acaratus 0 comments

We are proud to announce our debut trailer! It shows our goal with the game and what quality we aim at...

Burnt Islands build 0.13
Burnt Islands

Burnt Islands build 0.13

May 10, 2014 Burnt Islands 0 comments

A huge release 0.13. This time we worked really hard on resolving crash issues as well as adding content.

Dungeons of Wor II  Released
Dungeons of Wor II

Dungeons of Wor II Released

Apr 21, 2014 Dungeons of Wor II 0 comments

The free Wizard of Wor clone, which turns a bit into gauntlet, is now released for Windows ! gamepad support and internet highscore included.

Devpost - Music and News
Acaratus

Devpost - Music and News

Apr 20, 2014 Acaratus 0 comments

This weeks news we show you the worldmap where you will be traversing throughout the game. We are also proud to share our first scoring session with the...

Project Icarus Update #3
Project Icarus

Project Icarus Update #3

Apr 11, 2014 Project Icarus 0 comments

We've settled on an Engine, THIS TIME WE'RE SERIOUS! Unreal Engine 4 is amazing, and we aren't moving from it. Promises.

Trouble With Robots Update #2 - New art and cards!
Trouble With Robots

Trouble With Robots Update #2 - New art and cards!

Apr 4, 2014 Trouble With Robots 0 comments

New enemy models (Dropbot), card previews, and a level snapshot are showcased in this update.

Trouble With Robots - Update #1: Elf and Safety!
Trouble With Robots

Trouble With Robots - Update #1: Elf and Safety!

Apr 3, 2014 Trouble With Robots 0 comments

This spotlight covers some of the first enemies, summons, level type, and cards you will encounter. Some images are WIP.

Progress Update February/March 2014
Odyssian Void

Progress Update February/March 2014

Apr 2, 2014 Odyssian Void 0 comments

This is going to be a looong one; check in side for details including a complete and linked list of bugs squashed.

Burnt Islands - Demo Video release 0.12
Burnt Islands

Burnt Islands - Demo Video release 0.12

Mar 30, 2014 Burnt Islands 0 comments

We are working hard on the game before a planned beta version some time in summer. This time an update comes with a video demo of the gameplay.

First video released!
The Curse of the Red Forest

First video released!

Mar 24, 2014 The Curse of the Red Forest 0 comments

The first promotion video is available in the "videos" section!

Unit Creation part01
Acaratus

Unit Creation part01

Mar 16, 2014 Acaratus 3 comments

Here comes a small update on how we are planning on doing the character creation menu! note that this is still early in development.

Devpost - Gameplay UI
Acaratus

Devpost - Gameplay UI

Mar 10, 2014 Acaratus 0 comments

For the past two weeks a lot of attention has been put on making graphical UI changes! here comes a summary of what we created for our commander abilities...

Devpost - Advanced Skills
Acaratus

Devpost - Advanced Skills

Feb 23, 2014 Acaratus 0 comments

Read through a short work in progress update on how we are going about creating the advanced skills using scripting in our engine!

Chain Drop Is Now Available
Chain Drop

Chain Drop Is Now Available

Feb 16, 2014 Chain Drop 0 comments

Look for Chain Drop available for Android devices on the Google Play Store.

Devpost - Prototyping
Acaratus

Devpost - Prototyping

Feb 9, 2014 Acaratus 0 comments

We are hard at work on getting our prototype gameplay up to speed. we are trying new things every day both practically and theoretically. A lot of balancing...

Space Crusade December 2013/January 2014 Update Report
Odyssian Void

Space Crusade December 2013/January 2014 Update Report

Feb 2, 2014 Odyssian Void 0 comments

There is a lot to go over so check inside! New Version Released!

Android Progress and New Videos
Chain Drop

Android Progress and New Videos

Jan 26, 2014 Chain Drop 0 comments

Greetings! I've made a lot of progress recently towards getting the Android version up and running.

Devpost - Team Addition
Acaratus

Devpost - Team Addition

Jan 25, 2014 Acaratus 2 comments

We are super excited to announce that We have a award winning Composer on the team! And we are heading for this years Nordic Game Conference to show off...

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