-Nuclear Engine-

-Game Engine


A Cross-Platform 3D Engine written completely in C++, and uses OpenGL 3.3 Core & DirectX 11,


Features:-

  • - __Core__
    - Cross platform ready.
    - Modern Fast code using C++14.
    - Fast Robust Entity Component System "ECS" using EntityX.
    - Cross-platform Application creation through GLFW.
    - Support for XML & INI Parsers.

    - __Managers__
    - AssetManager
    - Support for PNG, JPEG, BMP, DDS, GIF, HDR, PSD and many more image formats (using stb_image library).
    - Support for OBJ, FBX, Blend, 3DS, CAD, GLtf and many more 3D model formats (using Assimp library).
    - Support for OGG, FLAC, WAV, MP3 and many more audio formats (using FMOD library).
    - ShaderManager
    - Support for automated shader creation instead of Re-Writing them

    - ___Audio___
    - Support for FMOD LowLevel API
    - Support for Preloading audio files to memory then playing them "Sound"
    - Support for streaming large audio files and playing them "Stream" --Soon™

    - __Graphics__
    - Support for Abstracted RenderAPI called "OneAPI" having implementations in DirectX 11 "Feature Level 10.1" and OpenGL 3.3 Core RenderAPIs.
    - Support for HLSL Shaders which can be Cross Compiled to GLSL.
    - Support for Separate Shaders & Seperate Samplers, Textures.
    - Support for Customized Dear-ImGui as a Default GUI Library.
    - ___RenderSystem___
    - Support for BlinnPhong Lighting.
    - Support for Normal Mapping. --Buggy™
    - Support for PostProcessing Effects:
    - Gamma Correction
    - HDR 'Reinhard tone mapping'

    - __OneAPI__
    - Context
    - ConstantBuffer
    - VertexBuffer
    - IndexBuffer
    - InputLayout
    - Texture
    - Sampler
    - RenderTarget
    - BlendState
    - RasterizerState
    - DepthStencilState
    - ShaderCompiler
    - VertexShader
    - PixelShader

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X

Latest posts from @zlixine

So here's a brief of this month work on the engine: 1-Removed OneAPI (OGL & DX 11 Abstraction layer). 2-Found out t… T.co

Dec 14 2018

Coming back to Twitter again!

Dec 14 2018

Getting too close to finally implement dynamic light in Nuclear Engine, take a peak! T.co

Oct 19 2017

#dev_humor I have 8000 warning when compiling a big program & i don't give a shit to anyone of them!! T.co

Sep 14 2016

RT @msdevUK: Realizing you forgot to fix a bug right after release. (via @thecodinglove) #devhumor T.co

Sep 7 2016

Damn, too much for celebrating.... adding 3 factions and release date will be Next Damn YEAR!

Aug 25 2016

Now, I am going to sleep 💤 ahhh. After 7 hours of coding the black engine ,.. Sadly It still have the fuc'ki'g weird bug, I am a dead man 😫

May 28 2016

Just now, recreated my twitter to avoid the hack of the account.

May 22 2016