The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

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The title and the content is copy-paste from their sourceforge.net webpage...

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Okay, this took longer than anticipated. But here are some more winners. First those of the Screenshot of the Month contest for April and May 2009. These are three in total, because the voting in May resulted in two winners for that month: wing64 with God Tower in April and wing64 with Middle East and xhrit with Sol, from Terra in May. Congrats to both of you. As always, you can find the screenshot and all other contestants in the forum and the gallery. And don't forget to submit your pics for the June contest, there are only a few days left for submitting on the forum.

An even more important news, also some days old already: We have two new dev team members. Please welcome BlindSide and CuteAlien. You should know both from many submissions and activity on the forum, on IRC, and everywhere you can meet Irrlicht users. It's really cool to have you in the team!

A more recent news: Irrlicht was chosen as an approved project of the BeagleBoard Sponsored Projects Program. This means that we got a BeagleBoard for further development of the OpenGL-ES drivers. I already have the board here, trying to set everything up and get Irrlicht running. I'll post some pics once I have it rendering. Thanks a lot for this grant.

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