The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Greetings readers! With the start of May it's time to post a little update about the project. Since the previous monthly update there has been lots of...
Greetings again everyone! I think it's about time to post a monthly update of what's going on with the project. Quite a few new features have been added...
The latest update has been released: TANK@WAR 1.2.1 Most important changes include the addition of bots, pickup-able powerups and graphical advancements...
We're applying to be a mentor organization for the Google Summer of Code. Also, look at some cool projects using SuperTuxKart in unique ways. Finally...
Watch a sickeningly cute five year old demonstrate playing the game with a wiimote. Find out about revised weapons, new tracks, and finalized karts.
Greetings everyone! Gekkeiju Online is now also on Indie DB, and I'll be posting development updates about the latest version of the game here.
This post covers STK for project of the month, wiimote support, new game modes, new levels, new effects.
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the Octodad: Dadliest Catch thus far...
UI Redesign, AI improvements and character creation
Keycode Doors, Savegames and arbitrarily sized rooms.
A look at a small, randomly generated dungeon with some basic enemies, combat and UI Features
Check out what's new in this new version of Morbid Land !
A single-player action RPG where you try and save the people from Valkyrie who is bent on world domination.
TANK@WAR is a solo and team-based multiplayer 3D online game dedicated to armored warfare set in the modern age.
An update on the things we are working on for the upcoming 1.2 release.
Some details on the stuff we are currently working on for our next release!
Puzzle Moppet takes well known and beloved block shifting gameplay and updates it with true 3D puzzles and an assortment of new objects. Guide the Moppet...
Patch 1062 has been finally released after many long hours of development! An overview of the changes is available inside.
We've added a bunch to the game lately. Among the new features: Race customization, a tactical grid overlay in systems, and much more! Read our full article...
Independent Games Festival Reveals Student Showcase Winners for 2011 Awards!
Patch 1030 brings a host of improvements to the game including tighter blueprint AI controls, the ability to move planets with thrusters, two new kinds...
Because we weren't satisfied enough with a double hitter, -three- new patches for Star Ruler. AIs with personality that upgrade their ships, more information...
Not one, but TWO patches in a row, side-by-side! Piracy, a new Remnant faction, and (at long last!) we enter into the 2011 IGF! A full summary of the...
The new version 1.0.1.6 patch for Star Ruler is out, fixing multiplayer issues, adding in a new system management window, and adding a new Hull and Technology...
We recently have added thruster effects, new models, and integrated more gameplay into Star Ruler. Work is progressing smoothly and we look forward to...
As I promised you that I will upload some screens of...
The title and the content is copy-paste from their sourceforge.net webpage...