Glow - modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.

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Iron Cube, 0.31 release

Iron Cube, 0.31 release

Iron Cube 6 comments

0.31 release for Iron Cube, tank multiplayer combat in a voxel world. Contains fixes for online game, new UI, 3 levels and new 2 tanks.

Iron Cube is available on Android!

Iron Cube is available on Android!

Iron Cube 3 comments

Iron Cube, tank multiplayer combat in voxel world, is ported to Android and available on Google Play store for free!

Iron Cube pre-alpha release 0.15

Iron Cube pre-alpha release 0.15

Iron Cube 3 comments

I spent several weeks on preparing Iron Cube release 0.15. Added a lot of new functionality, AI bots, dynamic navigation meshes, new voxel based lighting...

Project Mercury

Project Mercury

News

I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands...

New game on Glow engine

New game on Glow engine

Iron Cube

Iron Cube added to the list of games on Glow engine.

New features in Glow engine

New features in Glow engine

News 1 comment

A lot of new features are implemented, engine is much closer to first release.

Navigation meshes in Glow engine

Navigation meshes in Glow engine

News 3 comments

Automatic generation of navigation meshes in the editor is implemented in Glow engine.

Color transforms and antialiasing

Color transforms and antialiasing

News 1 comment

DLAA anti-aliasing and color transforms (contrast, brightness, color shifts, black and white) are added to Glow engine.

Debugging of a level in Glow engine

Debugging of a level in Glow engine

News

Several debugging modes are supported in Glow engine - wire-frame mode, normals, diffuse color, depth of pixel, lights, physics, AI (triggers), navigation...

HDR and linear space rendering

HDR and linear space rendering

News

HDR and linear space rendering are implemented in Glow engine. Plus scalability was improved for multi core CPU.

New memory management

New memory management

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New memory manager is implemented for Glow engine. Separate optimized singlethreaded heaps with pools for small objects for every module of the engine...

Post processing and motion blur.

Post processing and motion blur.

News

Post-processing pipeline started, several effects including motion blur are implemented.

Recent development

Recent development

News

Editor is developing very fast. A lot of things are complete - window layout management, editing of object's type, assets management (drag and drop assets...

Editor development news

Editor development news

News

New editor features: drug and drop meshes into scene from explorer, Undo/Redo of all operations, move, rotation, scale, Asset Manager (in early stage)

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