Glow - modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.
I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands...
Iron Cube added to the list of games on Glow engine.
A lot of new features are implemented, engine is much closer to first release.
Automatic generation of navigation meshes in the editor is implemented in Glow engine.
DLAA anti-aliasing and color transforms (contrast, brightness, color shifts, black and white) are added to Glow engine.
Several debugging modes are supported in Glow engine - wire-frame mode, normals, diffuse color, depth of pixel, lights, physics, AI (triggers), navigation...
HDR and linear space rendering are implemented in Glow engine. Plus scalability was improved for multi core CPU.
New memory manager is implemented for Glow engine. Separate optimized singlethreaded heaps with pools for small objects for every module of the engine...
Post-processing pipeline started, several effects including motion blur are implemented.
Editor is developing very fast. A lot of things are complete - window layout management, editing of object's type, assets management (drag and drop assets...
New editor features: drug and drop meshes into scene from explorer, Undo/Redo of all operations, move, rotation, scale, Asset Manager (in early stage)