Glow - modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.

Posted | Game Title | Author
Iron Cube, 0.31 release
Iron Cube

Iron Cube, 0.31 release

Jan 7, 2014 Iron Cube 6 comments

0.31 release for Iron Cube, tank multiplayer combat in a voxel world. Contains fixes for online game, new UI, 3 levels and new 2 tanks.

Iron Cube is available on Android!
Iron Cube

Iron Cube is available on Android!

Oct 23, 2013 Iron Cube 3 comments

Iron Cube, tank multiplayer combat in voxel world, is ported to Android and available on Google Play store for free!

Iron Cube pre-alpha release 0.15
Iron Cube

Iron Cube pre-alpha release 0.15

Jul 3, 2013 Iron Cube 3 comments

I spent several weeks on preparing Iron Cube release 0.15. Added a lot of new functionality, AI bots, dynamic navigation meshes, new voxel based lighting...

Project Mercury
Game

Project Mercury

Feb 22, 2013 Glow 0 comments

I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands...

New game on Glow engine
Iron Cube

New game on Glow engine

Dec 4, 2012 Iron Cube 0 comments

Iron Cube added to the list of games on Glow engine.

New features in Glow engine
Game

New features in Glow engine

Feb 7, 2012 Glow 1 comment

A lot of new features are implemented, engine is much closer to first release.

Navigation meshes in Glow engine
Game

Navigation meshes in Glow engine

Jun 21, 2011 Glow 3 comments

Automatic generation of navigation meshes in the editor is implemented in Glow engine.

Color transforms and antialiasing
Game

Color transforms and antialiasing

Apr 4, 2011 Glow 1 comment

DLAA anti-aliasing and color transforms (contrast, brightness, color shifts, black and white) are added to Glow engine.

Debugging of a level in Glow engine
Game

Debugging of a level in Glow engine

Mar 3, 2011 Glow 0 comments

Several debugging modes are supported in Glow engine - wire-frame mode, normals, diffuse color, depth of pixel, lights, physics, AI (triggers), navigation...

HDR and linear space rendering
Game

HDR and linear space rendering

Feb 16, 2011 Glow 0 comments

HDR and linear space rendering are implemented in Glow engine. Plus scalability was improved for multi core CPU.

New memory management
Game

New memory management

Jan 17, 2011 Glow 0 comments

New memory manager is implemented for Glow engine. Separate optimized singlethreaded heaps with pools for small objects for every module of the engine...

Post processing and motion blur.
Game

Post processing and motion blur.

Dec 15, 2010 Glow 0 comments

Post-processing pipeline started, several effects including motion blur are implemented.

Recent development
Game

Recent development

Nov 23, 2010 Glow 0 comments

Editor is developing very fast. A lot of things are complete - window layout management, editing of object's type, assets management (drag and drop assets...

Editor development news
Game

Editor development news

Aug 24, 2010 Glow 0 comments

New editor features: drug and drop meshes into scene from explorer, Undo/Redo of all operations, move, rotation, scale, Asset Manager (in early stage)

Platforms
Windows, Android
Company
Glow team
Contact
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Official Page
Glow3d.com
Licence
Commercial
Release Date
TBD
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