Eternal Tech is a 3D rendering engine based on id Tech 2. It will be available for download and modification for free under the GNU General Public License (GPL). The project was started and is primarily developed by Kevin "Buzzard" Jonasson. It is programmed in C/++ for use on all Windows and Unix-based computers. It will hopefully also ported to other platforms such as the Mac and Linux.

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PieterV
PieterV Nov 24 2011, 5:31pm says:

Hmm, per pixel lighting looks nice :)

Could you consider adding something such as Toksvig mapping? Essentially, a specular exponent texture that avoids specular aliasing.

Blog.selfshadow.com

A lot of Id tech derived games have a very harsh look due to stencil shadow techniques and shimmery phong highlights, using a filtering technique like the one above goes a long way into updating the visuals, imo

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0Buzz Author
0Buzz Nov 25 2011, 9:36pm says:

Well it isn't planned right now but who knows, maybe i will add it later on when there is nothing else to do :-P. As for the shadows, soft stencil shadow volumes are planned for the future, i don't really like the shadow mapping stuff.. IMO soft stencil shadow volumes has way better quality visual wise.

I only wish there were a complete high quality texture pack for Quake 2 :/.

Edit: You can look at a old project that has Soft Stencil Shadow Volumes here: Imageshack.us

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PieterV
PieterV Nov 26 2011, 12:09pm says:

The soft shadows look nice, they're blurred in post processing?

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Description

Used for spawning monsters in a map.

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Demonstration
Date
Nov 23rd, 2011
By
0Buzz
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1280×720
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