001 Game Creator is a completely free, easy-to-use object-oriented program that allows you to bring your unique game ideas and concepts to life.

Report abuse 001 Game Creator 1.012.001
Apr 15th, 2013
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Finally a new version out! This version features plenty of bug fixes and general interface changes for a far better development experience. You're all finally able to edit tables and collections within the editor. There's some new actor proximity triggers that I'm sure people will enjoy, as they're heavily optimized for good performance. People can now make some pretty platformer games with new built-in assets for that game template. And resources have been completely redesigned to allow you to finally be able to copy and paste them! It's what subscribers have been enjoying for the past few months, and now you all have the opportunity to play around with it.

-Added "Play Sprite" interface event to play sprite sequences inside interfaces, with options to place them above or below fields.
-Added table/collection editing.
-Added "Delete Table Row", "Sort Table Row", "Find in Table", "Table Axis Loop" and "Table Loop" events and use values.
-Added "Actor Enters Proximity" and "Actor Leaves Proximity" triggers that go off when an actor of a certain template gets within proximity of an actor.
-Added "Random Possibilities" math use value that returns a value from a set of random possibilities.
-Added "Switch" and "Choose" structure use values that return a value based on parameters.
-Added "Opposite Direction", "Clockwise", "Counter-Clockwise" and "Direction Point X/Y" geometry use values.
-Added "Pad Left/Right/Centered" and "Text Repeat Count" text use values.
-Made maps older than April 2011 no longer open.
-Made performance better in rendering tiles.
-Made tile-sets all be the same file type.
-Fixed 1 pixel connection glitch in graphical scripting when zoomed in/out.
-Fixed crash when creating an interface from the Interfaces folder.
-Added copying, pasting and organizing of resources.
-Fixed issues with leaving/entering map/interface editors.
-Fixed crash or invalid listing of actor variables when using the "Actor Variable Operation" event inside a non-actor trigger/script.
-Added "Interface" view to sprite editor to preview what things will look like on interfaces.
-Fixed previewing fields when adding non-regular fields.
-Fixed default values when adding non-regular fields.
-Made all resource choice boxes into buttons that brings up a far more interactive resource picker.
-Made layout better in sprite editor, moving common functionality out of graphics options window.
-Added multi-color layer support to sprites, allowing a sprite to have more than one tintable color without using extra clothing/accessory sprites.
-Made actor sprite components flash when you hover over the layer or color.
-Fixed changing and display of "Scripting ID" of playable characters.
-Added "Move to Front/to Back/Forward/Backward" right-click actions to animations.
-Made it warn when attempting to use the flat option in sprite editor when there was non-right direction animations.
-Made tile-set picker more visually interactive.
-Fixed improper error (subscript out of range instead of resource is corrupt) when a 0-byte file was open.
-Fixed showing improper options in sprite editor when selecting collisions.
-Fixed not producing scripting syntax errors in text-based scripting and use value / retrieve value boxes when using only opening brackets.
-Made it warn when using what is likely a use value in a non-numeric text box in graphical scripter.
-Made maps/interfaces into tabs, and got rid of all the settings/resources/gameplay options from the project tree.
-Added editing resources within resource pickers.
-Added editing resources while a map/interface is loaded.
-Fixed crash when deleting all icons.
-Made attached sprite options in its own window in actor editor to clean things up.
-Fixed issues with importing character/vehicle/turret resources.
-Fixed not asking to save after adding custom poses to sprites.
-Fixed not asking to save after changing "Initially Turned On" in input sets.
-Made wording more clear for destination location for doors and zones.
-Added map boundary connections to simplify connecting maps.
-Added "Edit Actor Template" button on actor editor window.
-Updated user interface icons.
-Added built-in graphics editor.
-Added "Spawn Light", "Spawn Zone", "Delete Light" and "Delete Zone" events.
-Added "Memorize Position" and "Position Memorized" actor events.
-Added "Include Equipment" option to "Item Branch" actor event.
-Fixed main map editor toolbar from being overlapped by other toolbars.
-Fixed crash/errors after using "Actor Variable Operation" event inside of a newly created map or interface.
-Added sprite and tile-set resources to platformer game template.
-Updated event icons.
-Added "Change Solid" actor event.
-Added "Change Initial Delay", "Change Interval", "Change Player Proximity", "Change Number of Ticks" and "Change Elapsed Time" timer/spawn events.
-Fixed clearing the source image in the "Add Image Strip Frames" window in the sprite editor.
-Fixed copying/pasting/deleting events inside an actor template when having gone to edit an actor template from the actor window.
-Added "Two Sided" sprite graphic option.
-Made all speed and acceleration sliders into special speed/acceleration controls.
-Made it possible to pick "(None)" when creating actors or switching actor templates on an actor.
-Fixed blank game template from having "(Deleted)" set for certain settings.
-Fixed crazy decimals in actor magnification.
-Fixed right-click without left-clicking sequence features from not working properly.
-Fixed undo/redo in sprite editor from not updating sequence list properly.
-Added "Proportional" option to field edging options.
-Made field edging options be disabled whenever appropriate.
-Fixed crashes when editing actors when there's an interface with no name.
-Fixed not asking to save when creating a new map/interface.
-Fixed strange problems when cancelling the creation of a new map/interface.
-Fixed not being able to edit collision on a sequenceless sprite.
-Added "Static" option for field visual setting, to disallow auto-changing colors when field states are changed.
-Fixed being able to put higher than 4 players in certain options throughout the editor.
-Fixed "Typewriter" display style in fields.
-Fixed crash when testing a game that has corrupt trigger parameters.
-Fixed crashes related to restarting the game in certain triggers.
-Made locking in "Lock/Unlock Camera" automatically pre-pan to the current location.
-Fixed sprite particles from ignoring sequence rotation.
-Fixed "Load Game from Slot" event.
-Fixed routes/auto-movement/move events from not always triggering actor/zone collision triggers.
-Fixed not triggering all touched actor triggers when multiple actors are being touched.
-Fixed crash when testing a game/map/interface while the map editor was up, especially when testing in full-screen.
-Fixed particles being sped up.
-Fixed incorrect mouse hovering triggers at (0, 0).
-Fixed another issue with actors getting stuck with auto-movement and AI movement.
-Fixed static variables and "Once Branch" data from being lost when loading a saved game.
-Fixed more issues with particle effect node rotation.
-Fixed "Direction Branch" from not working properly.
-Fixed animations from not always playing on vehicle-based movement.
-Fixed animations from not always playing while actors went through non-solid actors.
-Added actor template specification in the triggers debugger window.
-Added "Show/Hide Sprite" screen events to simplify displaying a sprite.
-Added alternative interface layouts, allowing you to design your interfaces based on operating system, aspect ratio, resolution and device size.
-Fixed field word-wrapping from ignoring font size and edging.

-Fixed map editor crashes.
-Fixed blue coloring of display toolbar in map editor.
-Fixed sizing issues with script nodes.

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001 Game Creator 1.012.001
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Released Dec 31, 2003
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001 Game Creator Creative Commons Released Dec 31, 2003
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