A classic map pack from the twisted minds of the Zombie Chicken Taco team. This is not your standard map download, it's big, it's badass and it's hard. Survive in four maps that are bundled with the ZCT mod. This mod will help you bring the pain to those zombies, with the addition of 8 perk powerups, 2 new anti-zombie powerups, new Ray Guns, and much more that can't be listed. Beware however, as the undead horde have nasty surprises up their sleeve as you fight against new and dangerous creatures with ZCT's very own difficulty mod.
Readme:
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ZombieChickenTaco MapPack 1
From the twisted minds of the ZCT team, we are proud to release our first map pack. This is not your standard map download, it’s big, it’s badass and it’s hard.
Storyline:
In the latter part of the war, with numbers of dedicated soldiers being a concern, the Nazi scientists began poking around at bringing their fallen heroes back, to fight again. Just as success was reached, disaster struck resulting in a catastrophic cross contamination. The mix of research resulted in some odd phenomenon being reported in the area. Your team was sent in to find out what the phenomenon is...
Map 1: Desert Shack
On route to the bunker facility, a large dust storm has caused extremely low visibility. You are forced to hold up in a shelter you almost drove into.
Map Features:
-Small, Close quarters
-Limited weapons available
-Limited visibility
-Turret support
Map 2: Bunker
After not hearing back from beta team for 2 days, all members MIA, presumed dead. Charlie team sent out to check on the reported phenomenon and report back any contact with Bravo team. They made it to the bunker facility, but no reports on the status of Bravo team.
Map Features:
-Large map
-Lots of weapons available
-Secret ammo supply room
-Several paths to the end
-Zone triggered zombie difficulty
Map 3: Basement
Charlie team report: Upper portion of the bunker is clear; they’ve lost half their team and require reinforcements. Enemies are extremely hostile.
Delta team sent to assist in reaching the facilities lower floors. No further contact with Charlie team.
Map Features:
-Very large map
-Underground experimental hydrogen facility
-Complex tunnels and many objectives
-Zone triggered zombie difficulty
-3 new high powered zombie blasters
Map 4: Dollhouse
Vixenlove's first map release.
Map Features:
-Medium sized map
-Rats Map
-Turret Support
Map Pack Features:
-Loading maps for SP does not require console, options available from the menu.
These are extremely detailed maps with custom FX, textures and sounds. The mod enables some verruckt features without the issues of using verruckt scripts. (Animations, water sheeting effect, attacks, and perks.)
Bundled ZCT_Mod Features:
-Increasing difficulty as you progress with custom icon indicators
-Toy box fixed to allow any player to grab the weapon after 6 seconds
-8 perk power ups with new custom icons (Juggernaut, Stopping Power, Extreme Conditioning, Double Tap, Sleight of Hand, Fast Rebuild, Bloody Feather and Quick Revive which adds a “second chance” as a bonus)
-2 New anti zombie Power ups, Turrets and Force Fields.
-Redesigned HUD
-Difficulty mod can be disabled from the game setup menu
-Health indicator
-Completely redesigned power up system using weights and what the players have.
-Way too much internally to list here.
Fixes in Game System
-Fixed issue with Juggernaut not regenerating or “sticking”, some may have noticed this as constant heavy breathing, or a single slap and they’re out.
-Fixed potential issue with toy box when M2 is not in the game.
-Couple other minor issues resolved.
Notes from WoO:
I’ve tried balancing out the perks with difficulty; I feel I have hit a happy median, during testing we could only get to level 18. There are no unfair health bonuses given to zombies making them tanks in normal game play, nor have I altered the round based method of the game or the intelligence (no grenade awareness or such).
This mod will be released as a standalone mod around 1 week after the release of this map pack and will contain prefabs for including the features of this mod into your own map, including, turrets, force fields, power ups, perks (can be made easily to be buyable only for all 8!), difficulty zoning and much more. During this week, I will be attempting to make the mod compatible with both prototype and verruckt style maps, currently only prototype style are supported (though you’d never know it)
Credits:
[ZCT] X8105 (Chris Love) – Maps, FX, Graphics and Sounds – chris@loverags.com
[ZCT] Wizzard~Of~Ozz (Mike Craft) – Scripting and Menu Modifications – mcraft@woo.gotdns.com
[ZCT] Vixen – DollHouse
[ZCT] LazyOne – Videos
[ZCT] Ottawolf – Extensive testing, x3-X4 Radiant Prefabs, input and general encouragement.
All art included (perk badges, power up icons, difficulty indicators and backgrounds) are ©Chris Love 2009. If you would like to use this art with your mod, please contact Chris Love.
Single Player, Select ZCT Single Player from the menu.
Please do not leak any info other than what is given here if at all possible.
If you see a Server that says ZCT WARNING: Do not launch, they may or may not be playing the mod because we Used the MAK LoadscreenTag As our Warning Screen.
Installation Instructions:
Extract to--
(XP)C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods\
(vista)C:\Users\YOUR_PROFILE\AppData\Local\Activision\CoDWaW\mods\
Single Player, Select ZCT Single Player from the menu.
!!!! BEFORE HOSTING ONLINE, LAN to INTERNET !!!
1. know the port range of COD5
a. 28960 - thru how ever many pcs running the game. I use 28960 for my hosting server and 28961 as my starting pc for my setup.
2. know your computers IP address.
a. obtained in start\control panel\network settings\ right click on the connection you are using, select status, then details tab.
b. or start\run\ cmd - ipconfig or ipconfig /all
3. know how you launch the game correctly
a. you need to add a string to your launch icon... right ckick the icon for co-op, and goto properties
b. add- +set net_port 28961 - so it reads- "C:\Program Files\Activision\Call of Duty - World at War\CoDWaW.exe" +set net_port 28961
c. then do this to the rest of your players on the LAN but setup +set net_port 28962 on the second and 28963 on the 3rd... and so on.
d. I leave net_port 28960 for a server box,
e. Also add +set fs_game mods/zombiechickentaco to the end to launch the ZCT map pack., Also included is the ZombieChickenTaco.ico Icon file.
"C:\Program Files\Activision\Call of Duty - World at War\CoDWaW.exe" +set net_port 28961 +set fs_game mods/zombiechickentaco
4. Know your router.
a. goto your router manufacturers website for details.
b. just navigate to your routers login page, usually 192.168.0.1 or 192.168.1.1 otherwise look at your gateway IP address under above said instructions for IP ADDRESS.
5. know your router username and password!
a. Very important, ask your folks... if they don't know then you have had someone leeching your wireless. lolz... might call for a hard reset!!!
b. Reset... AGAIN, above mentioned manufacturers.
6. know how to port forward with your router
a. also on your router manufacturers website for details.
b.ut you can allways use google.
c. essintially you are going to use the IP address from your pc and the port number you assigned to setup a rule one rule for each person hosting a game.
7. know how to spam others and let them know how bad ass these maps are.
8. Help support ZombieChickenTaco by purchasing a ZCT Vinyl sticker or Tshirt from ZombieChickenTaco.com TODAY!
Absolute kudos for reuploading this forgotten and original ZCT mapset (and standalone as well). You have my respects for this, I really appreciate to see this back again.
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