"Quakespasm appearance" option "gl_overbright_models 1" is in the Options menu. Visual Load Game menu with screenshots that are saved into the save game when saving. These save game files will load in DarkPlaces, Quakespasm, etc. The data is ignored by other modern engines. "sv_save_screenshots 1" is the cvar. Setting to 0, will not save screenshots in saves and will not use new Load Game menu, but the classic Quake one. "playvideo" supports .dpv, animated gif and streaming jpeg images. "playloop" is "play" (play a sound) but looping is forced. Other changes, see readme.
"Quakespasm appearance" option "gl_overbright_models 1" is in the Options menu. Visual Load Game menu with screenshots that are saved into the save game when saving. These save game files will load in DarkPlaces, Quakespasm, etc. The data is ignored by other modern engines. "sv_save_screenshots 1" is the cvar. Setting to 0, will not save screenshots in saves and will not use new Load Game menu, but the classic Quake one. "playvideo" supports .dpv, animated gif and streaming jpeg images. "playloop" is "play" (play a sound) but looping is forced. Other changes, see readme.
Congrats on the release Baker.
Thank you for making gl_overbright_models an item in option menu. Frankly, I don't like that feature. It just makes monsters not-part-of-the-scene because they stand out against the dark background too much. They are visible, I get it... some may like it, but not me.
Does sound work fine for you? My game is muted and console says something about failed sound initialization.
EDIT: mea culpa - sound is OK after system reboot. strange...
Sometimes DarkPlaces renders monsters too dark for the map lighting to enjoy a map.
The overbright option gives a user a way to instantly deal with that, if it is a problem.
I have played some DarkPlaces mods like Quake 1.5 where overbright feels wrong to me.
So it defaults off, but is instantly available in the menu.
Glad you figured out computer's sound with a restart.
The sound problem is somehow related to antivirus check. Sometimes (not with every release) when I start new zircon beta for the first time my antivirus starts to test the executable. Test always ends OK, but sound is disabled. I need to restart system to get sound back. It already happened in the past but I forgot.
One of my Windows computers, the speakers need to be plugged in and turned on before starting up any game, or the game will say there are no sound drivers.