Re-entrant Intermap travel support with .sav support that saves ALL visited map states. "gl_overbright_models 1" and "gl_overbright_world 1" -- make models appear lit more similar to Quakespasm and derivatives -- they default off for now. EF_NOSHADOW is now supported for static entities. Bug fix: Missing Quake 3 textures print again.
"copy" command uses new string type with superfast string concatenation, typing "copy" in the console to copy the console to the clipboard used to take a couple of seconds with several thousands lines of console history.
(type "edicts" sometime, yes having 16000 lines in the console is quite possible and a mapper or someone writing QuakeC might need to paste the data into a text editor to examine variables or entities).
r_editlights_save [shift_x] [shift_y] [shift_z] -- r_editlights_save for real-time lighting can optionally also "move" the lights.
Fixed tearing issue that could occur when copying text from the console.
Re-entrant Intermap travel support with .sav support that saves ALL visited map states. "gl_overbright_models 1" and "gl_overbright_world 1" -- make models appear lit more similar to Quakespasm and derivatives -- they default off for now. EF_NOSHADOW is now supported for static entities. Bug fix: Missing Quake 3 textures print again.
"copy" command uses new string type with superfast string concatenation, typing "copy" in the console to copy the console to the clipboard used to take a couple of seconds with several thousands lines of console history.
(type "edicts" sometime, yes having 16000 lines in the console is quite possible and a mapper or someone writing QuakeC might need to paste the data into a text editor to examine variables or entities).
r_editlights_save [shift_x] [shift_y] [shift_z] -- r_editlights_save for real-time lighting can optionally also "move" the lights.
Fixed tearing issue that could occur when copying text from the console, which could result in a screen flash which was causing by playing a short sound --> no longer plays a short sound when copying text.