Improved Quake Re-release key configuration handling (rerelease does not have a default.cfg .. so we use a hardcoded WASD key setup with always run turned on). "sv_players_walk_thru_players 1" -- players can walk through other players (requires map restart). "sv_clmovement_soundreliable 1" -- will cause sound messages to client to be reliable (helps clients with high packetloss). Communication of entity bounding boxes to clients with Zircon extension that supports it.
Improved Quake Re-release key configuration handling (rerelease does not have a default.cfg .. so we use a hardcoded WASD key setup with always run turned on). "sv_players_walk_thru_players 1" -- players can walk through other players (requires map restart). "sv_clmovement_soundreliable 1" -- will cause sound messages to client to be reliable (helps clients with high packetloss). Communication of entity bounding boxes to clients with Zircon extension that supports it.