Version 1.9.0 of Britannia - The Winter King. Compatible with CK2 version 3.0.1.1
Notes:
Changelog:
- Updated to CK2 3.0.1.1/Holy Fury
- Ported Norse/Germanic and Hellenic warrior lodges from vanilla and added warrior lodges for Celtic (The Fianna), Scythian (The Swords of Agin), and Vasconic (The Cave Dwellers) pagans
- Pagan Reformation Features/Doctrine changes:
- Proselytization nature allows conversion of other cultures to your reformed pagan religion
- Peaceful, Warmongering, and Unyielding natures give halved penalties to provinces of other pagan religions (except heresies)
- Cosmopolitan nature removes all penalties from provinces of other pagan religions (except heresies)
- Daring/Sons of Ragnarok doctrines now give increased culture conversion and levy size rather than enabling prepared invasions
- Brythonic unique doctrine (Guardians of the Old Gods): Animistic + Bloodthirsty Gods
- Pictish unique doctrine (Chosen of Cailleach): Animistic + Equal
- Gaelic unique doctrine (Children of Danu): Animistic + Seafaring
- Anglo-Saxon unique doctrine (Children of Wodan): Seafaring + Meritocratic
- Frankish unique doctrine (Chosen of the Allfadir): Polygamy + Ancestor Worship + No opinion malus for raised levies
- Suebic unique doctrine (Warriors of Donar): Meritocratic + Relentless
- Gothic unique doctrine (Heirs of Gapt): Relentless + Ancestor Worship
- Scythian unique doctrine (Riders of the Flame): Relentless + Haruspicy
- Vasconic unique doctrine (Earthborn): Equal + Defensive Bonuses
- Added Druidic leadership for Celtic pagans (enables the Archdruid election mechanics)
- Sainthood mechanics enabled for all Christians and Manichaeans, even if they don't have a religious head
- Coronations and associated mechanics enabled for all Christians with Majesty tech at least 5
- Your religious head may ask you to donate one of your counties to a theocratic vassal as their coronation demand
- All Roman empire titles are locked into Imperial Elective
- Added Germanic Elective succession law - similar to normal Feudal Elective, but only characters of your culture group are allowed to be electors and candidates, used by the Visigoths at start
- Added Matrilineal Tanistry succession law - similar to normal Tanistry, but claimants related to a king through a female line are favoured, and children of kings are disfavoured, used by Pictavia at start
- Ported Vortigern, Niall Noigiallach, Merovech, and Caratacus bloodlines from vanilla
- Changed Calgacus, Coel Hen, Arthur Pendragon, and Magnus Maximus blood traits into bloodlines
- Added new bloodlines for Aurelius Ambrosius, Cunedda, Aelle (doubling as a first Bretwalda bloodline), the Anicii, Alaric I, Gundahar, Hrothgar, Beowulf, and Finn Folcwalding
- Merged Ancient Religions v0.42.4 "Tasgetius"
- Brythonic High Kingship overhaul
- Imperial-cultured rulers and (independent) rulers of Roman provinces in Britannia are now also eligible to claim the High Kingship
- All independent Celtic or Imperial-cultured rulers in Britannia (except Hen Ogledd), not just kings, get asked for recognition when the High Kingship is claimed
- When claiming the High Kingship, you must now fight all the opposing kings at once instead of one at a time
- Becoming High King now makes the other kings a new tributary type (Subject Kingdom) instead of vassals
- Added cb to make other kings into your Subject Kingdoms and disabled de jure claims for Britannia (before reforms)
- Added cbs to depose a currently reigning High King and directly claim the High Kingship for yourself
- The High Kingship is now automatically lost upon succession (before reforms)
- Blocked Sub-Roman Brythonic government Imperial-cultured rulers from using the County Conquest cb on Brythonic rulers, and vice versa
- Added special decision for a Roman governor who becomes High King to claim the Imperium Britanniarum
- Added 7 High King decisions/reforms that can be taken to unite the kingdoms of Britannia into a single unified realm, with the final reform allowing you to choose between a Celtic or a Roman path
- The Celtic path gives Subjugation cbs and de jure integration events on Alba, Ireland, and Armorica
- The Roman path allows you to Restore the Senate and then transform Britannia into the Imperium Britanniarum after fighting a civil war
- Moved Hellenic paganism to the Pagan group
- Removed Sol Invictus (can now get the same effect by reforming Hellenic with Dogmatic + Hierocratic)
- Increased threshold for heresies to replace main religion
- Added formable religion head titles for all Christian heresies
- Added decision for a restored Roman Empire to invade the Agri Decumates
- Added events for Roman conquest of the Agri Decumates and Germania
- Adjusted creation requirements for Germania
- Scripted Anglo-Saxon vassals revolts are now weaker if the relevant kingdom title has ever been held and end after 700, but now allowed to trigger for characters with human lieges as well
- Made all mercenaries duchy-tier
- Reduced penalty for holding multiple kingdom titles as an Anglo-Saxon
- Tribal prestige/realm size modifier now also affects unit morale and organization
- Retinue cap is no longer increased by technology
- Added a minimum retinue cap
- Imperial, Sub-Roman, Sub-Roman Brythonic, and Germanic government rulers now have a percentage retinue cap boost
- Significantly increased maintenance and retinue cap usage for heavy infantry (warriors) and cavalry
- Nerfed overall income from most holdings
- Removed revolt risk reduction for stewardship and reduced revolt risk for different religion and culture group
- Many other minor adjustments
- Added some more Roman localisation in Britannia
- Added provinces of Maxima Sequanorum and Germania Prima
- Added in western Franconia and Alemannia
- Moved Frankish holy site from Cologne to Agredingland
- Moved Frankish and Suebic holy site to Fritzlar (Donar's Oak) from Nithersi (Irminsul) and Walacria, respectively
- Moved Suebic holy site from Meduantum to Cannstatt
- Added de jure shift events for forming Germania
- Added a kingdom of Franconia under Germania that appears from the eastern parts of Ripuarian Franks/Austrasia when Germania is created
- Added in the Gallic usurpation of Jovinus
- Owain now holds the High Lordship of Gradawc in 479
- IMPORTANT: THE PORTRAIT MODULE NOW REQUIRES IBERIAN PORTRAITS, MONKS AND MYSTICS, AND HOLY FURY
- Added new portraits for all of the regional Imperial cultures (native portrait base + Roman clothing)
- Romanized Germanic cultures (Visigoths, Burgundians, etc.) now also use Germanic portraits
- Only royal Franks will now wear long hair
- Fixed de jure destruction of Embrum firing with the wrong conditions
- Fixed history issue for the province of Crích Mugdornd
- Fixed the High Lordship of Latharna not gaining its de jure territory in the Creation of Dalriada event
Awesome, been waiting for the new update. It's finally here. Thank you
I have a problem, when installing it as you put in the tutorial and when I start the game it closes me half the load
I have all the dlc (even the portraits) probe with start with the main mod and with the two submod activated and deactivated, but still not started.
Have you tried:
- Making sure you're on CK2 3.0.1.1
- Verifying the game cache of your CK2
version
- Making sure that no other mods are enabled
- Cleanly reinstalling the mod (including redownloading and deleting all previous versions of the mod)?
With uninstall and reinstall correct the problem. Thanks also, by the way I have a question that perhaps many did at the time.
Will you add more realms and territories to conquer? For example, the Ostrogothic kingdom of Italy, the Africa of vandals, etc.
We are pretty much always working on expanding the map, although it takes time to get it to the quality that we aspire to.
Awww no more unconquerable Sun?
Sorry no, not for now.