Hearts of Iron IV: The Great War - Open Beta 0.1.9 (13 January 2017)
Hello Everybody!
First we'd like to thanks all of you for your votes and for this amazing 3rd Place for the Mod of the Year 2016, we couldn't have done this without your help!
We also have released a new version of the Mod, the Open Beta 0.1.9.
The next release (Open Beta 0.2) will take some time because we want to integrate many asked changes such as "France Leader of the Entente", rework some Revolutions and adding new National Focuses. Doing so will require editing many Scripts, Events, National Focuses, Settings and making a lot of Testing.
If you want to contribute to this great project, discuss, share your ideas, it's time to join us on GitHub.
Mod version: Open Beta 0.1.9
Compatible with: Hearts of Iron IV | Version 1.3.1 "Torch" (with or without Together for Victory)
Changelog
For all Players (even for those who don't have Together for Victory)
- Mexico has now a Unique National Focus Tree
- New Leaders and Advisors for Mexico
- OOBs for Mexico have been reworked
- Mexican Revolution has been reworked
- Kingdom of Bavaria is no longer a puppet of the German Empire
- Added new National Focus "Bavarian Nationalism" for the German Empire
- Added New Technology "Transport Planes" (Ju 52, C-47, etc.)
- Stats for Tanks have been reworked
- Stats for Armored Cars have been reworked
- Stats for Airplanes have been reworked
- Recon can now perform Air Supperiority Missions and Tactical Bombers are able to target ships on sea.
- Fixed The Russian Civil War (White vs Red)
- Fixed the "Wall Street Crash" News (Interwar Period)
- Fixed National Focus for "Invest in Military" for Italy
- Fixed National Focus for "Invest in Civilian" for Italy
- Fixed National Focus for "Crush Irish Separatists" for the United Kingdom
- Central Thrace is now a core of Greece instead of claim
- 3 New Events and 3 New National Spirits for the Prohibition Event (Interwar Period)
- AI Priorty for Early Carriers construction have been reworked
- New Economic Law that will avoid AI to end up with Economic Mobilisation law and kill itself
- New Mobilization Law that will help the AI to not go for higher conscription when it's not needed
- Austria-Hungary AI will no longer adopt "Trialism" if "Historical AI Focuses" is enabled
- Fixed 2 News that were looping
- Removed localisation files that were not needed anymore
- Added New Texts Flavors
- Added more News Events
- Added New GFX
- Fixed minor bugs.
- Added Russian Localisation
- Early French Localisation
Remark: With or without the Paid DLC Together for Victory your gaming experience on The Great War will be very similar. Have fun!
AUTHOR THANK YOU VERY MUCH FOR RUSSIAN LOCALISATION!
But please if you read, can you increase the value of national unity, i will be so happy!
Greetings from Siberia!
Мод классный, Спасибо за проделанную работу!
A very good mod...played as Russian empire....but one thing I am not bjd to understand that how can we play as soviet Russia? Will the human player's Russian empire covert to soviet Russia or the soviet Russia (AI) Will forever remain enemy of Russian empire and needs to be defeated.?
you need to change the politics to the communism like putting a communist aristocrat or something
but from what I saw (played until 1924 so far) there is none. There is one for Fascism and Democracy but no Communism. The only way to go communist is if you lose kiev and another city I forget its name in the war, then the rebellion starts.
I hope they make a non-losing territory way to become communist, I don't like intentionally having to lose all that territory just for that.
Heck even the other factions have an easier time becoming communist through their focus tree than Russia does -_-
i dont know so
Austria-Hungary owned Southern Bucovina in 1910, not Romania.
Also can you edit the first Balkan war? Bulgaria seems to send 80% of its divisions to help Serbia instead of using them to invade Macedonia and Thrace, which is annoying and makes the war unhistorical and harder to win.
Just one question, I know that the only tree so far that connects with w2 is the german national focus. I think the game right now is pretty much unplayable past 1921 or so since everyone but Germany wont progress as well. Is that something that will be done soon? I just would really like to be able to have a reason to play past 1920s
French have one too and they are ading lots of stuff inot the interwar peroid but for now its mostly experimental state
You should add a few generals to Romania,for example Alexandru Averescu,Henri Mathias Berthelot who was the chief of the Romanian military during the french mission in 1917,Constantin Prezan,Arthur Văitoianu. Good luck!
The Spanish Language is available for this mod , :D
Im wait for you!!!
Yes i asked for that before. But i made it on my own! The Germans must control Brest-Litowsk and after that will revolution burn. But you will be still playing as Russian empire so you need open the console and write event political.19 after that you click on option where you change goverment, next you need to defeat that communist revolutionaries or type to console annex SOV (if that do not working type annex D01 or D02, D03... keep trying) that will be most accurate version.
The easiest is just type to console event political.19 and change goverment. But you will not get treaty of Brest-Litowsk.
is there a german localisation???
and if not, do you need translations???
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Where are the spanish localisation , this are the translation
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In version 0.1.8 game with France and after 1920 seems that everything stops, in this new version 0.1.9 is developed the WW2?
thank you for mexican rebuild
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While the mod is great there's some issues I noticed. You should make the Balkan forces slightly stronger or give a 'boost' to all members military such as better organization and other things which goes away when the war with the Ottoman Empire ends. I played the game several times and the Balkans are unable to win against the Ottoman Empire and ends in a stalemate on top of that Serbia is then invaded by Austria-Hungary Empire while still doing the First Balkan War. The Ottoman Empire needs a buff at least on the Middle East region because it's unable to stop the large tides of colonial troops. These colonial troops should be made into 'militia' or a weaker form of infantry to give them a slight edge. Any communist country should form the Comintern, but an event can be used to challenge the country in question to hand over faction leader to the USSR or 'fight' thus allowing strong communist nations to challenge the USSR or back down and accepts their rule. China should be splintered into many cliches and warlords as the Republic of China fell into anarchy as many large armies fought for local control.
Can I play this with version 1.3.2?
Great multiplayer mod that keeps improving. Thanks devlopers!
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It doesn't open!! I need your help.
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I wonder if this could be fixed, but I was playing as Ottoman Empire, me and Entente pushed the Germans back to Berlin, but then they signed white peace. What happend was, all of my occupied territory in southern europe was given to the original countries, and I was still at war with Germany. All of my forces ended up being split up and I had no more manpower to fight with. It was pretty frustrating since I was doing so well.