Full release of The Forgotten 1.2.4, featuring bugfixes and balance changes for the Forgotten faction and vanilla factions.
Changelog:
- Mortar Soldier squad prerequisite changed from Garden of Life to Training Grounds
- Beastmaster Herd prerequisite changed from Training Grounds to Garden of Life
- Nod Beam Cannon prerequisite changed from Tech Lab to Operations Center
- Nod Black Hand health decreased from 500 to 350
- Nod Black Hand now explodes when crushed, similar to the Disintegrator
- Mutant Marauder armor type changed from light infantry to heavy infantry
- Mutant Marauder health decreased from 200 to 180
- Light infantry damage taken from CANNON weapons reduced 20%
- Heavy infantry damage taken from GRENANDE weapons reduced 20%
- Nod Saboteur directional armor penalties removed
- Nod Commando directional armor penalties removed
- Devourer Tank cost decreased from 1400 to 1300
- Devourer Tank health increased from 3200 to 3500
- Devourer Tank uncharged weapon damage increased from 500 to 550
- Various fixes to Devourer Tank charged weapon to bring it in line with uncharged weapon
- Fissure Tank shell ejection FX offset fixed
- Various fixes to vehicle damage and death states
- Added particle "tail" to Fissure Tank projectile
- New FX added for Fissure Tank shell detonation
- Added new Fissure Tank projectile model
- Bulldozer rotor grinder spark effects when attacking added
- Various small improvments to Bulldozer animations (see if you can spot them)
could you combine this mod with tiberium essence? I think It'll be amazing cuz their Forgotten faction is a much worse than yours
I personally think that the Forgotten MOD Faction and the Tiberium Essence MOD Faction both have features that would compliment one another.
I would reference an old Article which has some details about an Alliance of MOD's. It basically brought assets from both TE and TFM into one place. CnC5RS being that one place.
I have a lot of respect for both MOD creators, and I decided to make a MOD of my own, though not got very far admittedly. That article listed what was going to be cross-compatible between MOD's, so TE Maps and TFM Maps would be compatible to CnC5RS.
I just hope I do a good enough job of my MOD that I express the deserved level of respect to both MOD creators of TE and TFM. As both MOD's are really neat, and bringing them together as one would be awesome. However, doing it correctly is the key, so I'm not rushing.
Reading....
Oooooo
A mix of Essence and FORGOTTEN essence
Plus a New Faction on top don't forget, LOL.
GIVING HOPE PLEASE BRING THIS GAME BACK I LOVE C&C TW WISH FORGOTTEN HAD A PLAYABLE STORY MODE WITH VIDEO AND VOICES
Any news on the KW version, evn if its just the base faction?
I still intend on doing a KW port. I'll probably push out one more balance patch, then move on to the campaign missions before starting on the KW port.