Description

This mod adjusts all of the weights and velocities of the player weapon projectiles to be physically correct according to popular online sources. Testing seemed to show that a static velocity of "100" was roughly equal to 1 m/s so everything is based around that assumption. Damage values are roughly based on a scale from the pistol (15, high roll in doom 1) to the rocket launcher (170, default doom 3) and approximated according to the different calibers. The ballistics for the rocket launcher are left unchanged because I couldn't figure out how to get thrust working (leave a comment if you know how please). Below is a full list of all changes. If none of this makes any sense just unzip the contents into your "Doom 3\base" folder and see if the combat feels any different (requires a fresh game).

Preview
Technically Correct Doom 3 (according to wikipedia and other sources)
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